Recent TweetsKilledByAPixel Just released my HTML5 game "Super Aspen" playable in browser on #Newgrounds! https://t.co/xwdtEdxSmNKilledByAPixel The fix is in. The word is out. The jig is up. The system is down.KilledByAPixel @BonesAustin Not playing to win is not the same as playing to lose. Been good, working on a new game I'll announce soon.
Frank Engine Commits
- clean up box2d testbed project - 10.21.18
- added AddFixturePolygon & AddSensorPolygon - 10.21.18
- added SetFireTime - 10.20.18
- fix RedrawPatch clearing map - 10.20.18
- fix physics xforms not being set for children - 10.20.18
- use IsVisible for TextDecal - 10.20.18
- remove RenderPre - 10.19.18
- prevent bad sets on GameTimerPercent - 10.19.18
- init math values with nan in debug - 10.19.18
- box2d testbed tweaks - 10.19.18
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Author Archives: Frank
On the popular YouTube math channel StandUpMaths, they recently asked: How thick would a coin need to be so it landed on it’s side 1/3 of the time, making it a fair three sided coin? It turns out, this is … Continue reading
I’ve been working on some recursive shaders with Shadertoy… See more on my Shadertoy profile page.
“Marble Manic” is a procedural generated Marble Madness style game made to look like a game for the original Nintendo Game Boy. I made it for GBJam 5 at twitch.io in about a week in Unreal Engine 4. I experimented with many new things … Continue reading
It’s been great collaborating with id on DOOM’s multiplayer! It’s out now for Windows, Xbox One, and PlayStation 4.
I hosted another game jam panel at this year’s MAGFest and the video is now available! This is our second year doing a game jam panel at MAGFest so we focused more on audience Q&A and how to run game jams. The best … Continue reading
Ludum Dare 34 had two themes “Growing,” and “Two button controls”. I tried to hit both making a 2 button controlled infinite runner with a vine growing in front of you. This was my first time using Unreal for a game jam, and tried … Continue reading
Another Ludum Dare has come and gone, and I’ve managed to cobble together something that resembles a game. This time the theme was “You are the monster”. It placed 209 overall out of 1199 entries and 66 in the fun category, making … Continue reading
Last weekend I participated in the Austin Education Game Jam, hosted by Skillpoint Aliance and Globaloria. I paired up with artist Brad Jeansonne. We came up with the idea of being a cashier in a grocery store for monsters. The player needs … Continue reading
I hosted a panel about game jams at MAGFest 13 and the video just went up today! We had some super talented and experienced panelists and covered a lot of ground. There was a lot of audience interaction and interest with over … Continue reading