Author Archives: Frank

Protractor – Post mortem

Last weekend I participated in Ludum Dare 18 and worked intensely for 48 hours to create an interesting little game called Protractor, here’s a link to my competition entry.  Leading up to the comp I played some winners of the … Continue reading

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Ludum Dare 18

Ludum Dare 18 is over.  The theme was “Enemies as Weapons”. My entry is called “Protractor”, it’s a katamari shmup! Competition Entry Official entry page at Ludum Dare Updates Download newest version: http://www.frankforce.com/downloads/protractor.zip I fixed some bugs and made some … Continue reading

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Frank Engine is Open Source

I have decided to open source my game engine now called “The Frank Engine”. This is the first time I’ve ever released any of my code under an open source license and it feels awesome to finally share what I … Continue reading

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Pill Bug

The theme for May’s experimental gameplay project was “high speed”. My idea was to do a modern re-envisioning of sonic the hedgehog. I got started a little late and this entry is still a work in progress. At this point … Continue reading

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A Stitch In Time – Postmortem

Last month I participated in the 7 day game challenge at the experimental gameplay project. The theme was repetition and I wanted to expand on the concept of replaying the same level while layering ghosts of your previous runs. I … Continue reading

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A Stitch In Time

For this month’s experimental gameplay project I created a rapid prototype involving time travel. The theme was “repetition”. My entry is a hybrid shooter/puzzle called “A Stitch in Time”. You are trapped in a 1 minute long time loop and … Continue reading

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