Author Archives: Frank

“Marble Maniac” – GBJam 5

“Marble Manic” is a procedural generated Marble Madness style game made to look like a game for the original Nintendo Game Boy. I made it for GBJam 5 at twitch.io in about a week in Unreal Engine 4. I experimented with many new things … Continue reading

Posted in Game Dev | Tagged , , , | Leave a comment

DOOM

It’s been great collaborating with id on DOOM’s multiplayer! It’s out now for Windows, Xbox One, and PlayStation 4.

Posted in Game Dev | Tagged | Leave a comment

Game Jam Q&A Panel @ MAGFest 2016

I hosted another game jam panel at this year’s MAGFest and the video is now available! This is our second year doing a game jam panel at MAGFest so we focused more on audience Q&A and how to run game jams. The best … Continue reading

Posted in Game Dev | Tagged , , | Leave a comment

“Berry Thorny” – Ludum Dare 34

Ludum Dare 34 had two themes “Growing,” and “Two button controls”. I tried to hit both making a 2 button controlled infinite runner with a vine growing in front of you. This was my first time using Unreal for a game jam, and tried … Continue reading

Posted in Game Dev | Tagged , , | 1 Comment

“The Monster I Am” – Ludum Dare 33

Another Ludum Dare has come and gone, and I’ve managed to cobble together something that resembles a game. This time the theme was “You are the monster”.  It placed 209 overall out of 1199 entries and 66 in the fun category, making … Continue reading

Posted in Game Dev | Tagged , , | Leave a comment

“Monster Mart” – Austin Education Game Jam 2015 Winner

Last weekend I participated in the Austin Education Game Jam, hosted by Skillpoint Aliance and Globaloria. I paired up with artist Brad Jeansonne. We came up with the idea of being a cashier in a grocery store for monsters. The player needs … Continue reading

Posted in Game Dev | Tagged , , , | 4 Comments

“How to Make a Game in 48 Hours” – MAGFest 13 Panel

I hosted a panel about game jams at MAGFest 13 and the video just went up today!  We had some super talented and experienced panelists and covered a lot of ground. There was a lot of audience interaction and interest with over … Continue reading

Posted in Game Dev | Tagged , , , | Leave a comment

“Scan Lines” – Ludum Dare 31

Ludum Dare 31 was last weekend, the theme was “Entire Game on One Screen”. My entry is called “Scan Lines”. This was my 6th official Ludum Dare entry. It placed 47th overall out of 1365 entries and 15th in the innovation category. … Continue reading

Posted in Game Dev | Tagged , , , | Leave a comment

“Chop Chop” – Barfcade Game Jam

I made a little game for the Barfcade game jam called “Chop Chop”. It is possibly the most realistic virtual chopstick all you can eat shrimp simulator available! Postmortem and download after the jump.

Posted in Projects | Tagged , , | Leave a comment

“Bulkhead” – Top Down Action Roguelike

Bulkhead is a top down action rogue-like, that I’ve been working on for a few months. I’ve been keeping it under wraps but now it’s time to share what I have so far and get feedback from players. The core gameplay … Continue reading

Posted in Projects | Tagged , | 1 Comment