Category Archives: Game Dev

“Marble Maniac” – GBJam 5

“Marble Manic” is a procedural generated Marble Madness style game made to look like a game for the original Nintendo Game Boy. I made it for GBJam 5 at twitch.io in about a week in Unreal Engine 4. I experimented with many new things … Continue reading

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DOOM

It’s been great collaborating with id on DOOM’s multiplayer! It’s out now for Windows, Xbox One, and PlayStation 4.

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Game Jam Q&A Panel @ MAGFest 2016

I hosted another game jam panel at this year’s MAGFest and the video is now available! This is our second year doing a game jam panel at MAGFest so we focused more on audience Q&A and how to run game jams. The best … Continue reading

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“Berry Thorny” – Ludum Dare 34

Ludum Dare 34 had two themes “Growing,” and “Two button controls”. I tried to hit both making a 2 button controlled infinite runner with a vine growing in front of you. This was my first time using Unreal for a game jam, and tried … Continue reading

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“The Monster I Am” – Ludum Dare 33

Another Ludum Dare has come and gone, and I’ve managed to cobble together something that resembles a game. This time the theme was “You are the monster”.  It placed 209 overall out of 1199 entries and 66 in the fun category, making … Continue reading

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“Monster Mart” – Austin Education Game Jam 2015 Winner

Last weekend I participated in the Austin Education Game Jam, hosted by Skillpoint Aliance and Globaloria. I paired up with artist Brad Jeansonne. We came up with the idea of being a cashier in a grocery store for monsters. The player needs … Continue reading

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“How to Make a Game in 48 Hours” – MAGFest 13 Panel

I hosted a panel about game jams at MAGFest 13 and the video just went up today!  We had some super talented and experienced panelists and covered a lot of ground. There was a lot of audience interaction and interest with over … Continue reading

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“Scan Lines” – Ludum Dare 31

Ludum Dare 31 was last weekend, the theme was “Entire Game on One Screen”. My entry is called “Scan Lines”. This was my 6th official Ludum Dare entry. It placed 47th overall out of 1365 entries and 15th in the innovation category. … Continue reading

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One Year Going Indie

It’s been a little over a year now since I finished up working on Starhawk for PS3 but it seems like so long ago. Despite being a pretty fun multi-player game it flopped and most of the team was let … Continue reading

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“Secret Formula” – Postmortem

Last weekend I participated in Indie Speed Run 2013 a 48 hour game making competition for teams of up to 4 people. For our team I was focused on programming while Saam handled art/design and Jerry worked on sound/music. This was … Continue reading

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