Category Archives: Game Dev

Bounce Back Postmortem: A Zelda Style Boomerang Game for #JS13k

The JS13k competition has been going on every year since 2012 but this was my first year entering. Participants get 1 month to make an original 13 kilobyte JavaScript game. This year the theme was “Back” and there were 245 … Continue reading

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Bounce Back: A Boomerang Roguelite for JS13k

When life gets you down, it’s never too late to… A Boomerang Roguelite / Zelda Homage for JS13k. Play it in your web browser! The souce code is also available on GitHub!

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Bogus Roads: LowRez Game Jam

My 64×64 pixel game for LowRezJam is out, go play it now! This game is a complete experience with everything from a main menu to a win screen and tons of polish. The gameplay is simple but I invested a … Continue reading

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“SPENDOTRON: 2019” – Ludum Dare 44

The theme for Ludum Dare 44 was “Your Life is Currency”. This was my 9th Ludum Dare and first one using Javascript. You can play it in browser on itch.io! It’s been over 4 years since the last time I’ve … Continue reading

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I made 7 1k JavaScript demos in 2 weeks for JS1k!

For the past month I have been doing a deep dive into making tiny JavaScript programs. It started when I learned the JS1k (JavasScript 1 kilobyte) competition was underway, with the deadline rapidly approaching. I had programmed only a small … Continue reading

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I’m only making business card sized games now

Over the years I’ve worked on many games, some big, some small. I’ve found that the smaller the game, the more fun I seem to have making it. So I set out to make the smallest game I possibly could, … Continue reading

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Piroot Video Devlog 4 – NPCs, Text Effects and Bubble Blocks

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Piroot Devlog – MAGFest 2019

I love MAGFest, there’s nothing else like it. It’s not like a regular convention, and I don’t know how best to describe it to those who haven’t been there. Something like a giant all-hours party for gamers, but that doesn’t … Continue reading

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MAGJam Tabletop Game Jam 2019

I just got back from MAGFest and it was truly awesome as always! I’m working on another post about showing my game Piroot in the Indie Showcase, but I wanted to first talk about my experience running MAGJam, a 2 … Continue reading

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Piroot Video Devlog 3 – Weapons, Enemies, and Level Design

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