Category Archives: Game Dev

“Monster Mart” – Austin Education Game Jam 2015 Winner

Last weekend I participated in the Austin Education Game Jam, hosted by Skillpoint Aliance and Globaloria. I paired up with artist Brad Jeansonne. We came up with the idea of being a cashier in a grocery store for monsters. The player needs … Continue reading

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“How to Make a Game in 48 Hours” – MAGFest 13 Panel

I hosted a panel about game jams at MAGFest 13 and the video just went up today!  We had some super talented and experienced panelists and covered a lot of ground. There was a lot of audience interaction and interest with over … Continue reading

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“Scan Lines” – Ludum Dare 31

Ludum Dare 31 was last weekend, the theme was “Entire Game on One Screen”. My entry is called “Scan Lines”. This was my 6th official Ludum Dare entry. It placed 47th overall out of 1365 entries and 15th in the innovation category. … Continue reading

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One Year Going Indie

It’s been a little over a year now since I finished up working on Starhawk for PS3 but it seems like so long ago. Despite being a pretty fun multi-player game it flopped and most of the team was let … Continue reading

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“Secret Formula” – Postmortem

Last weekend I participated in Indie Speed Run 2013 a 48 hour game making competition for teams of up to 4 people. For our team I was focused on programming while Saam handled art/design and Jerry worked on sound/music. This was … Continue reading

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Squaresville 8×8 Sifteo Font

I packaged up the 3 tone 8×8 font I was using for Squaresville for other people to use. It is based on a font I found in an old forum post by an artist known as red_Marvin. I moved a few … Continue reading

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How to make animated GIFs of your Sifteo game

I figured out an easy way to save animated GIFs from the Siftulator! Here are some nice ones of Squaresville, the puzzle platforming game I’m developing. More technical info about how my method works after the jump. ‘

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(R,G,B) – Postmortem

This was my 5th Ludum Dare, I was well prepared with a beefed up Frank Engine, my open sourced game engine that I’ve used for previous Dares. During the warm-up weekend I added some nice tile sheet support so I … Continue reading

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Building a Better Animated GIF

Creating animated GIFs is a great way to show your game in motion without requiring viewers to click on anything. I was having a few issues with both file size and image artifacts. Here’s what I learned about how to make better … Continue reading

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A Simple Hash Map

Hash maps are used to store a mapping from one thing to another. In videogames they can be used to safely keep handles to objects that could be destroyed at any time. A unique handle is assigned to each game … Continue reading

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