Category Archives: Projects

“Chop Chop” – Barfcade Game Jam

I made a little game for the Barfcade game jam called “Chop Chop”. It is possibly the most realistic virtual chopstick all you can eat shrimp simulator available! Postmortem and download after the jump.

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“Bulkhead” – Top Down Action Roguelike

Bulkhead is a top down action rogue-like, that I’ve been working on for a few months. I’ve been keeping it under wraps but now it’s time to share what I have so far and get feedback from players. The core gameplay … Continue reading

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“Self Destruction” – One Game A Month Prototype

“Self Destruction” is a game about being trapped  in a time travel loop and needing to kill all previous versions of yourself to progress. Each wave you’re actions from all previous waves are layered on top of each other but instead … Continue reading

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“Secret Formula” – Indie Speed Run 2013 Winner

Secret Formula has been chosen as winner of Indie Speed Run 2013. This is especially unbelievable because there were so many amazingly fun and polished games. I just wanted to say thanks to the judges, players, participants, my team members, … Continue reading

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“(R,G,B)” – Ludum Dare 26

“(R,G,B)” is a minimalist adventure game I made for Ludum Dare 26. The theme was “Minimalism”. My goal was to experiment with pure color values and explore the flat 2D space while keeping the game itself very simple. I also … Continue reading

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“Squaresville” – EGP Demo

Squaresville is an open world puzzle platformer for Sifteo cubes that I developed for the EGP Sifteo competition. This was a major challenge both optimizing it to run smoothly and also make the design fun to play under extreme limitations. … Continue reading

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“Squaresville” – An open world adventure for Sifteo

This months experimental gameplay project was all about making games for Sifteo Cubes. So far I’ve released 2 prototypes, Peong and Twisteo which gave me a good sense of how to leverage the cubes unique capabilities. For my final concept I wanted to really … Continue reading

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Peong – Part 2

Sifteo cubes are awesome.  They are awesome and they are slow.  The simple 16×16 cellular automata smoke effect Peong uses was dragging my framerate to the ground. It’s just a 16×16 matrix but the update was eating the bulk of … Continue reading

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“Peong” – Sifteo Pong

I’ve been spending a few days experimenting with Sifteo cubes.  One hand Sifteo has extreme limitations but on the other it has capabilities that no other system does which makes it a fun platform to develop for.  There are not … Continue reading

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“Twisteo” – My First Sifteo Game

This month’s experimental gameplay project is to make a game for Sifteo Cubes, a really cool and unique gaming platform.  I was inspired to try playing around with some ideas and spent most of the day implementing a simple puzzle … Continue reading

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