Category Archives: Projects

“Twisteo” – My First Sifteo Game

This month’s experimental gameplay project is to make a game for Sifteo Cubes, a really cool and unique gaming platform.  I was inspired to try playing around with some ideas and spent most of the day implementing a simple puzzle … Continue reading

Posted in Projects | Tagged , , | 1 Comment

“Dark World” – Postmortem

This was my 4th Ludum Dare, I planned to use my own open source game engine and was eager to experiment with the new dynamic lighting system I added. When the theme was announced on Friday night I was at … Continue reading

Posted in Game Dev, Projects | Tagged , , | Leave a comment

Dark World – Ludum Dare 25

“Dark World” is a platformer/shooter game I made for Ludum Dare 25. The theme was “You are the villain”.  It scored 158 overall out of 1327 entries and also received 38th in the mood category. My idea was to put a spin on … Continue reading

Posted in Projects | Tagged , , | 1 Comment

Frank Engine Improvements

I’ve been working full time on improving my game engine and adding some awesome new features. I made some big optimizations, fixed a massive amount of bugs and and cleaned up the code so it’s easier to use. But I … Continue reading

Posted in Projects | Tagged , | Leave a comment

Spacescape

“Spacescape” is a platformer shooter game I made for Ludum Dare 21, the theme was “Escape”.  This was my best entry so far receiving 18th out of 599 entries!  It also got 20th for the audio category. The premise is that … Continue reading

Posted in Projects | Tagged , | Leave a comment

Protractor – Postmortem

Last weekend I participated in Ludum Dare 18 and worked intensely for 48 hours to create an interesting little game called Protractor, here’s a link to my competition entry. Leading up to the comp I played some winners of the … Continue reading

Posted in Projects | Tagged , , , , | Leave a comment

Ludum Dare 18

Ludum Dare 18 is over. The theme was “Enemies as Weapons”. My entry is called “Protractor”, it’s a katamari shmup! Competition Entry Official entry page at Ludum Dare Updates Download newest version: http://www.frankforce.com/downloads/protractor.zip I fixed some bugs and made some … Continue reading

Posted in Projects | Tagged , | 3 Comments

Pill Bug

The theme for May’s experimental gameplay project was “high speed”. My idea was to do a modern re-envisioning of sonic the hedgehog. I got started a little late and this entry is still a work in progress. At this point … Continue reading

Posted in Projects | Tagged , , | 5 Comments

A Stitch In Time – Postmortem

Last month I participated in the 7 day game challenge at the experimental gameplay project. The theme was repetition and I wanted to expand on the concept of replaying the same level while layering ghosts of your previous runs. I … Continue reading

Posted in Projects | Tagged , , , | Leave a comment

A Stitch In Time

For this month’s experimental gameplay project I created a rapid prototype involving time travel. The theme was “repetition”. My entry is a hybrid shooter/puzzle called “A Stitch in Time”. You are trapped in a 1 minute long time loop and … Continue reading

Posted in Game Dev, Projects | Tagged , , | 1 Comment