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	<title>Comments for Killed By A Pixel</title>
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	<link>http://frankforce.com</link>
	<description>Experimental Videogame Development</description>
	<lastBuildDate>Wed, 25 Aug 2010 03:41:03 +0000</lastBuildDate>
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		<title>Comment on Ludum Dare 18 by Frank</title>
		<link>http://frankforce.com/?p=1747&#038;cpage=1#comment-3727</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Wed, 25 Aug 2010 03:41:03 +0000</pubDate>
		<guid isPermaLink="false">http://frankforce.com/?p=1747#comment-3727</guid>
		<description>Thanks!  I&#039;m working on some ideas for how to improve controls.  Using the mouse to aim is something I want to incorporate but am still working out the details.

The weapon fire rate was a little low in the actual submission version, I&#039;ve turned it up a little bit since then.  But I&#039;m trying not to have it high for 2 reasons.  1. I like the player to be able to dodge at least some shots and gaps between projectiles allows for this.  2. Adding all these projectiles and trail effects impacts performance.</description>
		<content:encoded><![CDATA[<p>Thanks!  I&#8217;m working on some ideas for how to improve controls.  Using the mouse to aim is something I want to incorporate but am still working out the details.</p>
<p>The weapon fire rate was a little low in the actual submission version, I&#8217;ve turned it up a little bit since then.  But I&#8217;m trying not to have it high for 2 reasons.  1. I like the player to be able to dodge at least some shots and gaps between projectiles allows for this.  2. Adding all these projectiles and trail effects impacts performance.</p>
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		<title>Comment on Ludum Dare 18 by invicticide</title>
		<link>http://frankforce.com/?p=1747&#038;cpage=1#comment-3711</link>
		<dc:creator>invicticide</dc:creator>
		<pubDate>Tue, 24 Aug 2010 02:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://frankforce.com/?p=1747#comment-3711</guid>
		<description>I finally got around to playing it after I said I would this morning and then the whole day disappeared. :o

I like the idea a lot; it&#039;s a bit reminiscent of Captain Forever. Strapping loads of stuff onto my ship and flying around dealing death from my ridiculous junkmobile is definitely appealing. ;)

One thing that really messes with my head in this game though -- and even though I quickly realized what was going on, it still keeps screwing me -- is that I have a mouse cursor, and I use a mouse button to shoot, but my bullets don&#039;t shoot toward the cursor. They shoot along the forward vector of the component, which I can only control using the A and D keys. It feels like all my components should orient toward my cursor position, and then those which are blocked by other parts of my ship simply don&#039;t fire.

I also wish the default rate of fire was, like, 5x faster, even if that meant each bullet&#039;s damage was 1/5 to compensate.

But overall, not a bad effort for your first Ludum Dare. ^_^</description>
		<content:encoded><![CDATA[<p>I finally got around to playing it after I said I would this morning and then the whole day disappeared. :o</p>
<p>I like the idea a lot; it&#8217;s a bit reminiscent of Captain Forever. Strapping loads of stuff onto my ship and flying around dealing death from my ridiculous junkmobile is definitely appealing. ;)</p>
<p>One thing that really messes with my head in this game though &#8212; and even though I quickly realized what was going on, it still keeps screwing me &#8212; is that I have a mouse cursor, and I use a mouse button to shoot, but my bullets don&#8217;t shoot toward the cursor. They shoot along the forward vector of the component, which I can only control using the A and D keys. It feels like all my components should orient toward my cursor position, and then those which are blocked by other parts of my ship simply don&#8217;t fire.</p>
<p>I also wish the default rate of fire was, like, 5x faster, even if that meant each bullet&#8217;s damage was 1/5 to compensate.</p>
<p>But overall, not a bad effort for your first Ludum Dare. ^_^</p>
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	<item>
		<title>Comment on Ludum Dare 18 by Almost</title>
		<link>http://frankforce.com/?p=1747&#038;cpage=1#comment-3699</link>
		<dc:creator>Almost</dc:creator>
		<pubDate>Mon, 23 Aug 2010 05:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://frankforce.com/?p=1747#comment-3699</guid>
		<description>Looks very slick. Some nice visual touches and polish on what appears to be a solid idea.</description>
		<content:encoded><![CDATA[<p>Looks very slick. Some nice visual touches and polish on what appears to be a solid idea.</p>
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	<item>
		<title>Comment on Go Bonsai by Carlo</title>
		<link>http://frankforce.com/?page_id=1030&#038;cpage=1#comment-3686</link>
		<dc:creator>Carlo</dc:creator>
		<pubDate>Sun, 22 Aug 2010 08:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://frankforce.com/?page_id=1030#comment-3686</guid>
		<description>Grazie per questo software, davvero bello e molto utile, sto usando da poche ore questo fantastico programma e vedo grandi possibilità.

Grazie

Thanks for this software, really nice and very helpful, I&#039;m using a few hours this fantastic program and I see great possibilities. 

Thanks</description>
		<content:encoded><![CDATA[<p>Grazie per questo software, davvero bello e molto utile, sto usando da poche ore questo fantastico programma e vedo grandi possibilità.</p>
<p>Grazie</p>
<p>Thanks for this software, really nice and very helpful, I&#8217;m using a few hours this fantastic program and I see great possibilities. </p>
<p>Thanks</p>
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		<title>Comment on Pill Bug by Frank Engine is Open Source &#124; Killed By A Pixel</title>
		<link>http://frankforce.com/?p=1494&#038;cpage=1#comment-3581</link>
		<dc:creator>Frank Engine is Open Source &#124; Killed By A Pixel</dc:creator>
		<pubDate>Wed, 18 Aug 2010 04:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://frankforce.com/?p=1494#comment-3581</guid>
		<description>[...] Killed By A Pixel   Experimental videogame development.    Skip to content HomeGamesA Stitch In TimeComplementsGo BonsaiSlidokuSpaghetti PlanetTime FieldDxetrisTI-82 BasicScreensaversPixel WordsInfinite SlackInfinite Yin YangArtResumeAbout        &#8592; Pill Bug [...]</description>
		<content:encoded><![CDATA[<p>[...] Killed By A Pixel   Experimental videogame development.    Skip to content HomeGamesA Stitch In TimeComplementsGo BonsaiSlidokuSpaghetti PlanetTime FieldDxetrisTI-82 BasicScreensaversPixel WordsInfinite SlackInfinite Yin YangArtResumeAbout        &larr; Pill Bug [...]</p>
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	<item>
		<title>Comment on A Stitch In Time by Frank Engine is Open Source &#124; Killed By A Pixel</title>
		<link>http://frankforce.com/?page_id=1537&#038;cpage=1#comment-3580</link>
		<dc:creator>Frank Engine is Open Source &#124; Killed By A Pixel</dc:creator>
		<pubDate>Wed, 18 Aug 2010 04:18:49 +0000</pubDate>
		<guid isPermaLink="false">http://frankforce.com/?page_id=1537#comment-3580</guid>
		<description>[...] By A Pixel   Experimental videogame development.    Skip to content HomeGamesA Stitch In TimeComplementsGo BonsaiSlidokuSpaghetti PlanetTime FieldDxetrisTI-82 BasicScreensaversPixel [...]</description>
		<content:encoded><![CDATA[<p>[...] By A Pixel   Experimental videogame development.    Skip to content HomeGamesA Stitch In TimeComplementsGo BonsaiSlidokuSpaghetti PlanetTime FieldDxetrisTI-82 BasicScreensaversPixel [...]</p>
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