Recent Tweets
KilledByAPixel Working on adding NPCs to my game. There's a facial animation system for the eyes/mouth, and a system for the text… https://t.co/zICsPlX8PQKilledByAPixel @Froz3nSlack5r Awesome, I would love to hear what you think!KilledByAPixel Showing off the new bubble blocks and lighting effects in my game! #piroot #screenshotsaturday https://t.co/dH76Xfx4FeKilledByAPixel Just beat #TheMessenger. Awesome game with many cool twists both narratively and mechanically. I love the cloud ste… https://t.co/aob2SPZQ5TKilledByAPixel How (not) to Pronounce Piroot https://t.co/BDCJFOxzvHRecent Comments
Frank Engine Commits
- improve EaseElastic - 02.14.19
- fix GetZoomInterpoalted spelling - 02.13.19
- noiseVector2 - 02.13.19
- PreProcess skip _ - 02.13.19
- fix some minor font rendering stuff - 02.11.19
- GameObject::ShouldCollideParticles() - 02.11.19
- fix screen vs cone collision - 02.10.19
- GameControlBase::TerrainDeformTileCallback - 02.09.19
- fix bug with delayed trigger boxes - 02.07.19
- fix some bugs with delay trigger chains - 02.07.19
Indie Game Dev Links
Tag Cloud
bonsai candy code crossword devlog E3 experimental gameplay faster blaster film fractal frank engine game game dev game engine Game Jam GIF guitar illusion indie speed run infinite invention ludum dare MAGFest money Nintendo Panel physics pick piroot pixel Postmortem puzzle rapid prototype recursive safety pick screensaver sifteo slime mold subgenius T-shirt UE4 wactal wallpaper Wii words