I have released a fairly diverse collection of games over the years. I like to experiment with design ideas and create unique new experiences. Mostly I develop for Microsoft Windows with DirectX using Visual C++ Express. Most of my games use an open source game engine I wrote called Frank Engine.
Go Bonsai
Complements
A Stitch In Time
Spaghetti Planet
Slidoku

Time Field
Dxetris

TI-82 Games
