This game started as a mash-up between Metroid and Blaster Master but has grown to be something more. It is a large non-linear action adventure game with all original 8-bit style graphics and sound. A state of the art dynamic lighting system gives it a very unique look. The world is absolutely massive without a single load or break in the action. Full play through time is few hours and there are many save points along the way. I used my own open sourced game engine The Frank Engine and Box2D for physics. All development tools used were free or open sourced. Music is by “No Black Magick”. I also have a dev log for this game you can follow on TIGSource.
Features
- Huge world with no load times and many save points.
- Physics based puzzles and platform gameplay.
- Over 10 enemy types, several mini bosses and a final boss battle.
- Modern twist on classic NES style graphics.
- Detailed in-game mapping system.
- Destructible terrain.
- Dynamic lighting.
- Supports mouse and keyboard, Xbox 360 controller, or SNES controller.
- Native support for both 16/9 and 16/10 aspect ratios and any refresh rate.
Downloading
- Faster Blaster - Download the latest version here. (Requires Windows and DirectX)
- If you receive a missing dll error try updating DirectX via microsoft’s site.
Controls
- Movement – WASD, arrow keys, or Left Stick
- Brakes & Lock Wheels – Down
- Shoot – Left mouse or Right Stick
- Jump – Space, Up, or Left Trigger
- Missiles – Right mouse or Right Trigger (hold for homing)
- Dig Gun – Middile mouse, Control, or Right Bumper
- Pause & Show Full Map – Esc or Start
- You can also use an xBox 360 controler or even a SNES controller!
Gameplay Tips
- Your blaster automatically charges up when it is not being fired.
- Your weapon system automatically accounts for trajectory and relative velocity!
- There are many hidden areas with missiles, energy tanks, and new weapons.
- Press Esc or Start to open up the full size map and pause the game.
- The blinking red dot on the full size map is your current objective.
- Hold missile button to make missiles seek enemies.
- Use missiles to unlock red doors.
- Hold down to throw on your brakes and hang on to ledges.
- Long shot upgrades increase your weapon’s range.
- Bounce shot upgrades increase how many bounces it can sustain
Press




dosen’t work on win 7 ultimate…. 24-06-2011
I develop it on win 7 home premium so it should work. Try updating DirectX.
Great game i realy like the it. I grew up on the game “Moon Patrol” on the Atari 65XE in middle 80′ . In first 5 min I thought it is some kinda clone of it but I was wrong :D
UR game is realy big. If U do engine to this game on UR own I’m impressed.
U should do more games on this engine
Greetings
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Nice work there! Works perfectly fine under Windows 7 Ultimate (64-bit). Cool retro touch as well. I loved the original game and with some futher polish this could be great! As a indie developer myself I would love to have contact with you for some interesting discussion.
Thanks, I am trying to polish it up a bit but its gotten to a point where this game has grown too far, it was not intended to be this large of a project! I’ve added a new light system recently if you get a chance to check it out again.
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It’s so frustratingly dark all the time. I was continuously making blind jumps in the vertical shafts.
Thanks for the feedback! Most of what I have been doing is lighting things better. This includes not just placing lights but many other tricks to help players see the ground while also getting a sense of darkness. I hope you get a chance to check out the newest version and see if its any better.
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This game is Fantastic!! I see a crazy amount of potential in the Frank Engine as well. i would love to see this games world get expended to a much larger map.
I do have a few questions though…
is there a feature i am not immediately seeing to start the game from the last save? I can continue from save points , but when i first start the game, i don’t see a continue option, or anyway to find my last saved game. ( this is the only gripe i have, if it could even be considered that)
and have you used ENB Series post process effects with this game? I have tried it and have gotten AMAZING results, especially with motion blur in this game almost reminiscent of Little Big planet ..
Anyway….Killer work man!!! keep it up!
Hey, thanks for the heads up. There was a bug I must have introduced recently when I am doing engine work causing it to not load the save on start. Basically the worst possible kind of bug. I uploaded a new version with a fix. Sorry to everyone who was effected by this!
I don’t know much about ENB effects but all my code is custom written and open source. There is quite a bit of post processing going on for the dynamic lighting right now.
Also, I don’t know what everyone else thinks, but i think the darker lighting is nice, and using the tank light gives a great atmosphere you don’t usually get in these sorts of games. I can understand if you make an option to change or turn off the effect for people who don’t dig it, but PLEASE do not remove it completely
Game is fun! But audio in the game is reversed! I shoot stuff on the right side of the game but the sound effect comes out my left channel, same the other way. >_>
Thanks for the bug report! I’ve been making so many changes to the engine that a few things were bound to slip through the cracks. I thought maybe I noticed some weird sound issues but I didn’t dig in there until now. So I fixed the bug, the listener was actually not reversed but rotated 90 degrees. There is a new build up where it should be all good!
Well awesome! I’m glad that my ears weren’t going crazy. :P
The game is really fun to play!
Thanks! I am going to continue adding to it and hopefully release a final version sometime next year.
This is a great game (added to my list of great action games)
Love the unique mix of old and new graphics!