Games

I’ve always had a deep love of videogames. At a young age I learned to make games in Visual Basic. In high school I bought a TI-82 and read the entire manual that same night. I honed my craft by cloning many popular games for TI-82 Basic. In college I studied computer science and other game development related subjects. After graduating I began a long career in video game development and contributed to many popular games like DoomStarhawk, Red Faction: GuerrillaPsi-OpsOutlaw Golf, and Deer Avenger 4.

Over the years I’ve released a fairly diverse collection of independent games. Most of my games use an open source game engine I wrote called The Frank Engine. I try to maintain them and release occasional updates so they all still work nicely on a modern PC.

Featured Games

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Bulkhead

Currently Under Development

A top down action rogue-like with random destructable maps.

complements

Monster Mart 2015

Austin Education Game Jam Winner!

Learn how to count money as a cashier in a grocery store for monsters.

fasterblaster

Faster Blaster 2012

A non-linear action adventure game with a mix of 8-bit style graphics and a huge world to explore. Started as a mash-up between Metroid and Blaster Master.

gobonsai

Go Bonsai 2008

Realistic interactive 3D bonsai tree simulation that grows in real time. Interact with a living tree as it grows by trimming to guide it’s growth.

complements

Complements 2005

Complements is a physics based puzzle game. The game mechanics are best described as a cross between Puzzle Fighter and Snood with a twist of physics.

48 Hour Games

I have participated in many rapid prototyping sessions, but the 48 hour format is really the true test of fast game making skills. For most of these games I have released an “enhanced” version with more polished gameplay.

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Berry Thorny 2015

Ludum Dare 34

Endless runner made in Unreal with procedural level generation. Placed 174 overall and and 88 in graphics.

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The Monster I Am 2015

Ludum Dare 33

Rampage style game with physics simulation. Placed 209 overall out of 1199 and 66 in fun.

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Scan Lines 2014

Ludum Dare 31

A platformer where the world is being rebuilt one scan line at a time. Placed 47th overall out of 1365 and 15th in innovation!

secret formula

Secret Formula 2013

Indie Speed Run 2013 Winner! 

An interesting mixture of platforming, rope swinging, and stealth gameplay. Made by a team of 3 people.

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(R, G, B) 2013

Ludum Dare 26

A minimalist adventure game with an interesting lighting effects. Placed 42 overall out of 1610 and 10th in graphics.

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Dark World 2012

Ludum Dare 25

A platformer/shooter. The theme was “You are the villain”. Placed 158 overall out of 1327 and 38th in mood.

spacescape

Spacescape 2011

Ludum Dare 21

The spaceship you were living on is suddenly under attack, get to an escape pod before it self destructs! Placed 18th overall out of 599 and 20th in audio.

lighttheway

Light The Way 2011

Ludum Dare 20

Guide the creatures to safety by shining your light. Placed 31st overall out of 352 and 11th in innovation.

protractor

Protractor 2010

Ludum Dare 18

A katamari shoot-em-up. The theme was “enemies as weapons”. Placed 37th overall out of 213 and 12th in graphics.

Sifteo Games

I was working with Sifteo for a while to make some games for their unique portable gaming system. These games can also be played on a PC in an emulator.

squaresville

Squaresville 2013

MAGFest Indie Showcase Game

A puzzle platformer game for Sifteo cubes that also runs on PC in emulator. Squaresville was one of the winners of a contest at EGP and chosen to receive publisher support from Sifteo!

secret formula

Wildflower 2013

An open source game development kit for Sifteo Cubes with a custom level editor and a fun example game.

peong

Peong 2013

A two player Sifteo Cubes prototype game inspired by the classic Pong.

twisteo

Twisteo 2013

A little puzzle game kind of like a Rubik’s cube that runs on Sifteo Cubes.

More Games…

Here are some other prototype games I’ve released over the years.

Super Aspen 2016

Remake of my first game for TI-82. Playable in browser. Made in one week for #RemakeJam

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Marble Mania 2016

Procedural generated marble madness style game that looks like a game for the original Nintendo Gameboy. Made in one week for #gbjam

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Chop Chop 2014

Possibly the most realistic virtual chopstick all you can eat shrimp simulator available! 2 player game made for the Barfcade game jam.

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Self Destruction 2014

Trapped in a time loop with layered copies of yourself that are trying to kill you. Made for One Game A Month

pixelwords

Pixel Words 2011

Fly through and infinite cascade of fractal crosswords. Longer words are worth more. The game ends when you fly through a fake word. Included in The Pirate Bay Bundle.

slidoku

Slidoku 2010

A cross between sudoku and a Rubik’s cube. The goal is to form a valid sudoku puzzle and it is quite challenging to win. Created in only 1 day for the experimental gameplay project.

a stitch in time

A Stitch In Time 2010

You are trapped in a 1 minute time loop. Coordinate with yourself to collect the 30 time shards. Created for the experimental gameplay project.

spaghetti planet

Spaghetti Planet 2009

You are a flying spaghetti monster and must save the planet from the invaders. The only way to refill health and ammo is by touching enemies. Grab them with your noodly appendages!

timefield

Time Field 2009

Your ship has the ability to slow down time, but firing your weapon draws power away the time circuits causing time to speed back up!

dxetris

Dxetris 2002

While attending RIT I developed this game as my final project for Computer Graphics II. The entire game now fits in a single uncompressed 64 Kilobyte executable file!

breakout ti-82

TI-82 Games 1997

I learned how to program in highschool by making TI-82 games, and wrote a column for TI Graphing Calculator Magazine.