Tag Archives: code

Smart Timers

Every game needs some kind of timers to control gameplay related events. A timer works kind of like a stop watch in real life. There are different ways to keep track of time, this method some nice advantages that will … Continue reading

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Time Delta Smoothing

If you’re making a game that uses a fixed time step with interpolation (like the one described in “Fix Your Timestep”) then you may have noticed something slightly off with the frame timing. I’m not talking about slow frame rates … Continue reading

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