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KilledByAPixel RT @SuperBlizzard: DODGE button, in case the pitcher decides to get aggressive. those are the kind of risks you run with unsanctioned homer…KilledByAPixel @CastleTechDev This is my boy. I should post pic of him more often. https://t.co/0p4xPVzLLbKilledByAPixel @nucleartide And german pancakes! 🥞KilledByAPixel @metaweta Oh wow, that's amazing! I had a feeling that someone probably noticed it before but couldn't find anythin… https://t.co/va866mJwoAKilledByAPixel 1500 twitter followers, thank you so much! 😁 Stay tuned for more generative art, games, code experiments, and pict… https://t.co/5xqlHcKOuTRecent Comments
Frank Engine Commits
- fastVsync stuff - 06.13.19
- fix fast update when vsync is overriden by graphics drivers (Fastsync) - 06.06.19
- small things - 06.06.19
- dont render tiles with out of range tile set - 02.27.19
- GameObject::RemoveAllFixtures - 02.26.19
- GetType -> GetObjectType - 02.24.19
- reorganize OnD3D9LostDevice and OnD3D9DestroyDevice - 02.23.19
- fix glitchy frame on startup - 02.23.19
- fix bugs with simple verts - 02.23.19
- GameTimer shouldn't assert if negative time passed to set - 02.22.19
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Tag Archives: devlog
Piroot Devlog – MAGFest 2019
I love MAGFest, there’s nothing else like it. It’s not like a regular convention, and I don’t know how best to describe it to those who haven’t been there. Something like a giant all-hours party for gamers, but that doesn’t … Continue reading
Piroot Devlog – Lasers, Conveyor Belts, Mini Bosses, and Procedural Tile Randomization
I have made huge progress in the past few weeks. Previously I could speed run the demo in under 5 minutes. Now I’ve yet to get through it in under 10 minutes even when skipping as much as possible. I … Continue reading
The History Of Piroot
I’ve worked on many games, but I want to talk a little about how this specific project evolved because I’ve actually been working on it for over a decade! Almost 10 years ago I first posted about it on the Box2D fourms. … Continue reading