Tag Archives: rapid prototype

“Squaresville” – An open world adventure for Sifteo

This months experimental gameplay project was all about making games for Sifteo Cubes. So far I’ve released 2 prototypes, Peong and Twisteo which gave me a good sense of how to leverage the cubes unique capabilities. For my final concept I wanted to really … Continue reading

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“Peong” – Sifteo Pong

I’ve been spending a few days experimenting with Sifteo cubes.  One hand Sifteo has extreme limitations but on the other it has capabilities that no other system does which makes it a fun platform to develop for.  There are not … Continue reading

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“Twisteo” – My First Sifteo Game

This month’s experimental gameplay project is to make a game for Sifteo Cubes, a really cool and unique gaming platform.  I was inspired to try playing around with some ideas and spent most of the day implementing a simple puzzle … Continue reading

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“Dark World” – Postmortem

This was my 4th Ludum Dare, I planned to use my own open source game engine and was eager to experiment with the new dynamic lighting system I added. When the theme was announced on Friday night I was at … Continue reading

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Dark World – Ludum Dare 25

“Dark World” is a platformer/shooter game I made for Ludum Dare 25. The theme was “You are the villain”.  It scored 158 overall out of 1327 entries and also received 38th in the mood category. My idea was to put a spin on … Continue reading

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Spacescape

“Spacescape” is a platformer shooter game I made for Ludum Dare 21, the theme was “Escape”.  This was my best entry so far receiving 18th out of 599 entries!  It also got 20th for the audio category. The premise is that … Continue reading

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Light The Way

“Light The Way” is a game I made for Ludum Dare 20 (the 48 hour game making competition). The theme was “It’s dangerous to go alone! Take this!” I had to work at my real job for most of the weekend … Continue reading

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Protractor – Postmortem

Last weekend I participated in Ludum Dare 18 and worked intensely for 48 hours to create an interesting little game called Protractor, here’s a link to my competition entry.  Leading up to the comp I played some winners of the … Continue reading

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Pill Bug

The theme for May’s experimental gameplay project was “high speed”. My idea was to do a modern re-envisioning of sonic the hedgehog. I got started a little late and this entry is still a work in progress. At this point … Continue reading

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A Stitch In Time – Postmortem

Last month I participated in the 7 day game challenge at the experimental gameplay project. The theme was repetition and I wanted to expand on the concept of replaying the same level while layering ghosts of your previous runs. I … Continue reading

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