-
Mathematics. Universe.
Man simulates miniature black hole with a tiny fragment of code. Becomes godlike. Source (including code): http://frankforce.com/?p=6378
By Frank Force, @KilledByAPixel, Used with permission.Mathematics. Eternal circle-ripples. Ring Weave.
Vishnu (Sanskrit: विष्णु) means "all pervasive" and, according to Medhātith "one who is everything and inside everything."
Visualization by Frank Force, @KilledByAPixel, Used by permission, http://frankforce.com/?p=6597Hi all! My new generative work "Classic Generative Grid. Overdose" will be available on @Mint256ART. Want to get free minting? Details at the link below.
👇
https://spearmint.xyz/p/cgg
#nft #generativeMathematics. Explore new universes.
This shows every one of the 256 possible rules for 1D cellular automata. Source: https://tinyurl.com/yxg23r63
By Frank Force, @KilledByAPixel, Used with permission. KilledByAPixel’s GitHub
- KilledByAPixel pushed to main in KilledByAPixel/LittleJS
- KilledByAPixel created a tag v1.8.1 in KilledByAPixel/LittleJS
- KilledByAPixel released 1.8.1 - Multi Textures, WebGL2 at KilledByAPixel/LittleJS
- KilledByAPixel pushed to main in KilledByAPixel/LittleJS
- KilledByAPixel commented on issue KilledByAPixel/LittleJS#76
3d 48 hour game art automata barfcade candy code codepen delta smoothing delta time devlog doom dwitter educational game experimental gameplay faster blaster font fractal frank engine fxhash game game dev game engine gamejam Game Jam generative GIF github indie speed run infinite javascript js1k js13k json littlejs ludum dare MAGFest music Panel piroot pixel Postmortem programming puzzle rapid prototype recursive rendering rogue-like screensaver secret formula sifteo Squaresville thought experiment threejs time loop tinycode UE4 wallpaper words zzfx
Tag Archives: rapid prototype
“Self Destruction” – One Game A Month Prototype
“Self Destruction” is a game about being trapped in a time travel loop and needing to kill all previous versions of yourself to progress. Each wave you’re actions from all previous waves are layered on top of each other but instead … Continue reading
“Secret Formula” – Indie Speed Run 2013 Winner
Secret Formula has been chosen as winner of Indie Speed Run 2013. This is especially unbelievable because there were so many amazingly fun and polished games. I just wanted to say thanks to the judges, players, participants, my team members, … Continue reading
“Secret Formula” – Postmortem
Last weekend I participated in Indie Speed Run 2013 a 48 hour game making competition for teams of up to 4 people. For our team I was focused on programming while Saam handled art/design and Jerry worked on sound/music. This … Continue reading
“(R,G,B)” – Ludum Dare 26
“(R,G,B)” is a minimalist adventure game I made for Ludum Dare 26. The theme was “Minimalism”. My goal was to experiment with pure color values and explore the flat 2D space while keeping the game itself very simple. I also … Continue reading
“Squaresville” – An open world adventure for Sifteo
This months experimental gameplay project was all about making games for Sifteo Cubes. So far I’ve released 2 prototypes, Peong and Twisteo which gave me a good sense of how to leverage the cubes unique capabilities. For my final concept … Continue reading
“Peong” – Sifteo Pong
I’ve been spending a few days experimenting with Sifteo cubes. One hand Sifteo has extreme limitations but on the other it has capabilities that no other system does which makes it a fun platform to develop for. There are not … Continue reading
“Twisteo” – My First Sifteo Game
This month’s experimental gameplay project is to make a game for Sifteo Cubes, a really cool and unique gaming platform. I was inspired to try playing around with some ideas and spent most of the day implementing a simple puzzle … Continue reading
“Dark World” – Postmortem
This was my 4th Ludum Dare, I planned to use my own open source game engine and was eager to experiment with the new dynamic lighting system I added. When the theme was announced on Friday night I was at … Continue reading
Dark World – Ludum Dare 25
“Dark World” is a platformer/shooter game I made for Ludum Dare 25. The theme was “You are the villain”. It scored 158 overall out of 1327 entries and also received 38th in the mood category. My idea was to put a spin on … Continue reading
Spacescape
“Spacescape” is a platformer shooter game I made for Ludum Dare 21, the theme was “Escape”. This was my best entry so far receiving 18th out of 599 entries! It also got 20th for the audio category. The premise is that … Continue reading