Tag Archives: rapid prototype

Light The Way

“Light The Way” is a game I made for Ludum Dare 20 (the 48 hour game making competition). The theme was “It’s dangerous to go alone! Take this!” I had to work at my real job for most of the weekend … Continue reading

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Protractor – Postmortem

Last weekend I participated in Ludum Dare 18 and worked intensely for 48 hours to create an interesting little game called Protractor, here’s a link to my competition entry. Leading up to the comp I played some winners of the … Continue reading

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Pill Bug

The theme for May’s experimental gameplay project was “high speed”. My idea was to do a modern re-envisioning of sonic the hedgehog. I got started a little late and this entry is still a work in progress. At this point … Continue reading

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A Stitch In Time – Postmortem

Last month I participated in the 7 day game challenge at the experimental gameplay project. The theme was repetition and I wanted to expand on the concept of replaying the same level while layering ghosts of your previous runs. I … Continue reading

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A Stitch In Time

For this month’s experimental gameplay project I created a rapid prototype involving time travel. The theme was “repetition”. My entry is a hybrid shooter/puzzle called “A Stitch in Time”. You are trapped in a 1 minute long time loop and … Continue reading

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