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KilledByAPixel Working on adding NPCs to my game. There's a facial animation system for the eyes/mouth, and a system for the text… https://t.co/zICsPlX8PQKilledByAPixel @Froz3nSlack5r Awesome, I would love to hear what you think!KilledByAPixel Showing off the new bubble blocks and lighting effects in my game! #piroot #screenshotsaturday https://t.co/dH76Xfx4FeKilledByAPixel Just beat #TheMessenger. Awesome game with many cool twists both narratively and mechanically. I love the cloud ste… https://t.co/aob2SPZQ5TKilledByAPixel How (not) to Pronounce Piroot https://t.co/BDCJFOxzvHRecent Comments
Frank Engine Commits
- improve EaseElastic - 02.14.19
- fix GetZoomInterpoalted spelling - 02.13.19
- noiseVector2 - 02.13.19
- PreProcess skip _ - 02.13.19
- fix some minor font rendering stuff - 02.11.19
- GameObject::ShouldCollideParticles() - 02.11.19
- fix screen vs cone collision - 02.10.19
- GameControlBase::TerrainDeformTileCallback - 02.09.19
- fix bug with delayed trigger boxes - 02.07.19
- fix some bugs with delay trigger chains - 02.07.19
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Tag Archives: screensaver
Pixel Words 7×7
I have just released a new version of Pixel Words Screensaver that uses a 7×7 pixel font allowing for crosswords of up to 7 letters. All of the horizontal and vertical words you see in the video below are real … Continue reading
Infinite Slack Update
I just released a new version of The Infinite Slack Screensaver. The settings window is now fully operational with controls for zoom speed and a brand new psychedelic mode. Also I created a permanent link: slack.3d2k.com Share it with your … Continue reading
The Infinite Slack Screensaver
Update (01.02.09) – Version 1.2 – Customizable settings and new psychedelic mode Update (01.11.09) – Version 1.23 – Now fits in under 256KB file. It has been said that every dot in the True Dobbshead is itself a True Dobbshead. … Continue reading