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KilledByAPixel RT @SuperBlizzard: DODGE button, in case the pitcher decides to get aggressive. those are the kind of risks you run with unsanctioned homer…KilledByAPixel @CastleTechDev This is my boy. I should post pic of him more often. https://t.co/0p4xPVzLLbKilledByAPixel @nucleartide And german pancakes! 🥞KilledByAPixel @metaweta Oh wow, that's amazing! I had a feeling that someone probably noticed it before but couldn't find anythin… https://t.co/va866mJwoAKilledByAPixel 1500 twitter followers, thank you so much! 😁 Stay tuned for more generative art, games, code experiments, and pict… https://t.co/5xqlHcKOuTRecent Comments
Frank Engine Commits
- fastVsync stuff - 06.13.19
- fix fast update when vsync is overriden by graphics drivers (Fastsync) - 06.06.19
- small things - 06.06.19
- dont render tiles with out of range tile set - 02.27.19
- GameObject::RemoveAllFixtures - 02.26.19
- GetType -> GetObjectType - 02.24.19
- reorganize OnD3D9LostDevice and OnD3D9DestroyDevice - 02.23.19
- fix glitchy frame on startup - 02.23.19
- fix bugs with simple verts - 02.23.19
- GameTimer shouldn't assert if negative time passed to set - 02.22.19
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Tag Archives: sifteo
One Year Going Indie
It’s been a little over a year now since I finished up working on Starhawk for PS3 but it seems like so long ago. Despite being a pretty fun multi-player game it flopped and most of the team was let … Continue reading
“Squaresville” – EGP Demo
Squaresville is an open world puzzle platformer for Sifteo cubes that I developed for the EGP Sifteo competition. This was a major challenge both optimizing it to run smoothly and also make the design fun to play under extreme limitations. … Continue reading
“Squaresville” – An open world adventure for Sifteo
This months experimental gameplay project was all about making games for Sifteo Cubes. So far I’ve released 2 prototypes, Peong and Twisteo which gave me a good sense of how to leverage the cubes unique capabilities. For my final concept I wanted to really … Continue reading
Peong – Part 2
Sifteo cubes are awesome. They are awesome and they are slow. The simple 16×16 cellular automata smoke effect Peong uses was dragging my framerate to the ground. It’s just a 16×16 matrix but the update was eating the bulk of … Continue reading
“Peong” – Sifteo Pong
I’ve been spending a few days experimenting with Sifteo cubes. One hand Sifteo has extreme limitations but on the other it has capabilities that no other system does which makes it a fun platform to develop for. There are not … Continue reading
Posted in Projects
Tagged experimental gameplay project, pixel, pong, rapid prototype, sifteo
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Sifteo Project for Visual Studio
After playing around with Sifteo development for a while I began to grew weary of switching between notepad++ and the command console. I wanted to work in a cleaner environment and simplify my iteration loop so I cobbled together a solution … Continue reading
“Twisteo” – My First Sifteo Game
This month’s experimental gameplay project is to make a game for Sifteo Cubes, a really cool and unique gaming platform. I was inspired to try playing around with some ideas and spent most of the day implementing a simple puzzle … Continue reading