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馃ェ Big Pi Day news, Piroot is now officially live on Steam! 馃殌 Be one of the first to add it to your wishlist.聽馃槃馃憤 聽#Piroot #SteamWishlist #IndieGame #Metroidvania
Happy Pi Day, today is the day my game Piroot is up on Steam! 馃ェ馃殌
Please take a moment to check it out and add it to your Wishlist. Making this game has been a dream of mine since I was a kid and I would love for you all to join me on this adventure. 馃槄馃憤 #indiedev #gamedev KilledByAPixel’s GitHub
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Tag Archives: sifteo
One Year Going Indie
It’s been a little over a year now since I finished up working on Starhawk for PS3 but it seems like so long ago. Despite being a pretty fun multi-player game it flopped and most of the team was let … Continue reading
“Squaresville” – EGP Demo
Squaresville is an open world puzzle platformer for Sifteo cubes that I developed for the EGP Sifteo competition. This was a major challenge both optimizing it to run smoothly and also make the design fun to play under extreme limitations. … Continue reading
“Squaresville” – An open world adventure for Sifteo
This months experimental gameplay project was all about making games for Sifteo Cubes. So far I’ve released 2 prototypes, Peong and Twisteo which gave me a good sense of how to leverage the cubes unique capabilities. For my final concept … Continue reading
Peong – Part 2
Sifteo cubes are awesome. They are awesome and they are slow. The simple 16×16 cellular automata smoke effect Peong uses was dragging my framerate to the ground. It’s just a 16×16 matrix but the update was eating the bulk of … Continue reading
“Peong” – Sifteo Pong
I’ve been spending a few days experimenting with Sifteo cubes. One hand Sifteo has extreme limitations but on the other it has capabilities that no other system does which makes it a fun platform to develop for. There are not … Continue reading
“Twisteo” – My First Sifteo Game
This month’s experimental gameplay project is to make a game for Sifteo Cubes, a really cool and unique gaming platform.聽 I was inspired to try playing around with some ideas and spent most of the day implementing a simple puzzle … Continue reading