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馃ェ Big Pi Day news, Piroot is now officially live on Steam! 馃殌 Be one of the first to add it to your wishlist.聽馃槃馃憤 聽#Piroot #SteamWishlist #IndieGame #Metroidvania
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Tag Archives: Postmortem
How to make a 3D game in only 2KB of JavaScript
Months ago, when I heard that the legendary JS1k game jam would not be continuing, I talked it over with some other devs and decided to help fill the void we would host a 2k game jam on itch called … Continue reading
Adventures in Tiny Coding – My 2019 In Review
Last year was an interesting and productive year. Mostly I’ve been doing a deep dive into web development and JavaScript, while making ton of games, tools, tiny programs, and animations. The central theme to nearly everything I have been doing … Continue reading
Bounce Back Postmortem
The JS13k competition has been going on every year since 2012 but this was my first year entering. Participants get 1 month to make an original 13 kilobyte JavaScript game. This year the theme was “Back” and there were 245 … Continue reading
Spendotron: 2019 – Postmortem – Ludum Dare 44
The theme for Ludum Dare 44 was “Your Life is Currency”. This was my 9th Ludum Dare and first one using Javascript. You can play it in browser on itch.io! It’s been over 4 years since the last time I’ve … Continue reading
I made 7 1k JavaScript demos in 2 weeks for JS1k!
For the past month I have been doing a deep dive into making tiny JavaScript programs. It started when I learned the JS1k (JavasScript 1 kilobyte) competition was underway, with the deadline rapidly approaching. I had programmed only a small … Continue reading
Super Aspen – Remake Jam
Super Aspen is a remake of my first game, a TI-82 skiing game that I made in high school. I remade it for #RemakeJam using HTML5/Javascript. This is my first game playable in browser, I really like being able to … Continue reading
“Marble Maniac” – GBJam 5
“Marble Manic” is a procedural generated Marble Madness style game made to聽look like a game for the original Nintendo Game Boy. I made it for GBJam 5 at twitch.io聽in about a聽week in Unreal Engine 4. I experimented with聽many new things … Continue reading
“Berry Thorny” – Ludum Dare 34
Ludum Dare 34 had two themes “Growing,” and “Two button controls”. I tried to hit both making a 2 button controlled infinite runner with a vine growing in front of you. This was my first time using Unreal for a game jam, and tried … Continue reading
“The Monster I Am” – Ludum Dare 33
Another Ludum Dare has come and gone, and I’ve managed to cobble together something that resembles a game. This time the theme was “You are the monster”. It placed 209 overall out of 1199 entries and 66 in the fun category, making … Continue reading
“Monster Mart” – Austin Education Game Jam 2015 Winner
Last weekend I participated in the Austin Education Game Jam, hosted by Skillpoint Aliance and Globaloria. I paired up with artist Brad Jeansonne. We came up with the idea of being a cashier in a grocery store for monsters. The player needs … Continue reading