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New fxVases fresh out of the kiln... 🫱⚱️🔥
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fxVase #54 by @rich__poole
fxVase #60 by @MazerTSH
fxVase #56 by @themassagejp
fxVase #59 by @redtheminer
Thank you for participating in the great digital pottery throw down! #generativeart #pottery #fxhashDecided to check some @fx_hash_ secondary listings before bed last night and found 3 Antiflows by @iRyanBell & @KilledByAPixel for sale for 1 xtz from @iRyanBell himself!😮
Welcome home 507, 242 & 49.😊fxVase #39 by @KilledByAPixel with params by me. Decided to go with a primitive look this time. #fxhash
Honk!
Thx for the ticket @KilledByAPixel !
fxVase, on @fx_hash_ , check it out, it's around the top of the explore page on fxhash ! KilledByAPixel’s GitHub
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Tag Archives: game dev
Piroot – An Epic Adventure Game
There’s a new website up for Piroot, the action adventure game that I have been working on for many years. Also, some big news is coming on Pi Day, 3.14!
Batafuraiko – Winner of JS1024 2021
It’s official, “Batafuraiko” is the winner of JS1024! This is one of my favorite game jams because the main restriction is the program must be under 1 kilobyte. I had a blast with my entry and learned a few things … Continue reading
Egg Time Rewind – An egg cracking low res shooter
Time REWINDS you die… but your PREVIOUS LIVES remain. This game was made in 4 days for Nokia 3310 Jam 2 with the limitation of 84×48 resolution and only 2 colors. The them was “Death is Good”. It is written … Continue reading
Bounce Back: A Boomerang Roguelite for JS13k
When life gets you down, it’s never too late to… A Boomerang Roguelite / Zelda Homage for JS13k. Play it in your web browser! The souce code is also available on GitHub!
ZzFX – Zuper Zmall Zeeded Zound Zynth
Major update to ZzFX, my JavaScript sound effect generator! The browser is greatly improved with many more options. You can even download wave files! The micro version is still under 500 bytes. Live Demo: zzfx.3d2k.com GitHub: github.com/KilledByAPixel/ZzFX Here’s the latest … Continue reading
Frank Engine is Open Source
I have decided to open source my game engine now called “The Frank Engine”. This is the first time I’ve ever released any of my code under an open source license and it feels awesome to finally share what I … Continue reading
A Stitch In Time – Postmortem
Last month I participated in the 7 day game challenge at the experimental gameplay project. The theme was repetition and I wanted to expand on the concept of replaying the same level while layering ghosts of your previous runs. I … Continue reading