Tag Archives: rapid prototype

“Self Destruction” – One Game A Month Prototype

“Self Destruction” is a game about being trapped  in a time travel loop and needing to kill all previous versions of yourself to progress. Each wave you’re actions from all previous waves are layered on top of each other but instead … Continue reading

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“Secret Formula” – Indie Speed Run 2013 Winner

Secret Formula has been chosen as winner of Indie Speed Run 2013. This is especially unbelievable because there were so many amazingly fun and polished games. I just wanted to say thanks to the judges, players, participants, my team members, … Continue reading

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“Secret Formula” – Postmortem

Last weekend I participated in Indie Speed Run 2013 a 48 hour game making competition for teams of up to 4 people. For our team I was focused on programming while Saam handled art/design and Jerry worked on sound/music. This … Continue reading

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“(R,G,B)” – Ludum Dare 26

“(R,G,B)” is a minimalist adventure game I made for Ludum Dare 26. The theme was “Minimalism”. My goal was to experiment with pure color values and explore the flat 2D space while keeping the game itself very simple. I also … Continue reading

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“Squaresville” – An open world adventure for Sifteo

This months experimental gameplay project was all about making games for Sifteo Cubes. So far I’ve released 2 prototypes, Peong and Twisteo which gave me a good sense of how to leverage the cubes unique capabilities. For my final concept … Continue reading

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“Peong” – Sifteo Pong

I’ve been spending a few days experimenting with Sifteo cubes.  One hand Sifteo has extreme limitations but on the other it has capabilities that no other system does which makes it a fun platform to develop for.  There are not … Continue reading

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“Twisteo” – My First Sifteo Game

This month’s experimental gameplay project is to make a game for Sifteo Cubes, a really cool and unique gaming platform.  I was inspired to try playing around with some ideas and spent most of the day implementing a simple puzzle … Continue reading

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“Dark World” – Postmortem

This was my 4th Ludum Dare, I planned to use my own open source game engine and was eager to experiment with the new dynamic lighting system I added. When the theme was announced on Friday night I was at … Continue reading

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Dark World – Ludum Dare 25

“Dark World” is a platformer/shooter game I made for Ludum Dare 25. The theme was “You are the villain”.  It scored 158 overall out of 1327 entries and also received 38th in the mood category. My idea was to put a spin on … Continue reading

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Spacescape

“Spacescape” is a platformer shooter game I made for Ludum Dare 21, the theme was “Escape”.  This was my best entry so far receiving 18th out of 599 entries!  It also got 20th for the audio category. The premise is that … Continue reading

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