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Mathematics. Universe.
Man simulates miniature black hole with a tiny fragment of code. Becomes godlike. Source (including code): http://frankforce.com/?p=6378
By Frank Force, @KilledByAPixel, Used with permission.Mathematics. Eternal circle-ripples. Ring Weave.
Vishnu (Sanskrit: विष्णु) means "all pervasive" and, according to Medhātith "one who is everything and inside everything."
Visualization by Frank Force, @KilledByAPixel, Used by permission, http://frankforce.com/?p=6597Hi all! My new generative work "Classic Generative Grid. Overdose" will be available on @Mint256ART. Want to get free minting? Details at the link below.
👇
https://spearmint.xyz/p/cgg
#nft #generativeMathematics. Explore new universes.
This shows every one of the 256 possible rules for 1D cellular automata. Source: https://tinyurl.com/yxg23r63
By Frank Force, @KilledByAPixel, Used with permission. KilledByAPixel’s GitHub
- KilledByAPixel pushed to main in KilledByAPixel/LittleJS
- KilledByAPixel created a tag v1.8.1 in KilledByAPixel/LittleJS
- KilledByAPixel released 1.8.1 - Multi Textures, WebGL2 at KilledByAPixel/LittleJS
- KilledByAPixel pushed to main in KilledByAPixel/LittleJS
- KilledByAPixel commented on issue KilledByAPixel/LittleJS#76
3d 48 hour game art automata barfcade candy code codepen delta smoothing delta time devlog doom dwitter educational game experimental gameplay faster blaster font fractal frank engine fxhash game game dev game engine gamejam Game Jam generative GIF github indie speed run infinite javascript js1k js13k json littlejs ludum dare MAGFest music Panel piroot pixel Postmortem programming puzzle rapid prototype recursive rendering rogue-like screensaver secret formula sifteo Squaresville thought experiment threejs time loop tinycode UE4 wallpaper words zzfx
Tag Archives: tinycode
Batafuraiko – Winner of JS1024 2021
It’s official, “Batafuraiko” is the winner of JS1024! This is one of my favorite game jams because the main restriction is the program must be under 1 kilobyte. I had a blast with my entry and learned a few things … Continue reading
Dissecting A Dweet #9: City Sunset
Hello, tiny coders, I’m back with another dwitter dissection! Today we will explore the JavaScript code that produces this beautiful procedurally generated cityscape. for(z=k=2e3;k–;x.fillRect(i*9+S(z*t)*z|0,j*9+t*420,t?9:z,9))i=k%9,j=k/9|0,x.fillStyle=R(q=t?i*j%2*400*S(k*k*t):k/3+C(k*k)*39,q-99,t?q-k:99) Continue reading on for a full explanation of how it was made!
OS13k Submitted to JS13k
Play The Official JS13k Entry OS13k on GitHub Features 3 Games! JS13k Trophy System ZzFXM Music Player ZzFX Sounds Piano & Visualizer Custom User Programs & Dweets More apps and bonus features Results 32 place overall out of 227 entries … Continue reading
1Keys – How to Make a Piano in only 1kb of JavaScript
The legendary JavaScript competition JS1k was thought to have ended, but it has risen from it’s ashes in the form of JS1024! This competition for making tiny JavaScript programs has been going on for 10 years and will now be … Continue reading
Major ZzFX Update
New ZzFX Features 19 parameters (over twice as many) 7 Presets for easier sound effect creation Improved web browser compatibility Streamlined user interface and workflow Cleaner and simpler code The fully minified version is under 1 kilobyte. So much more! … Continue reading
Tiny Coding: Making Big Games With Little Code
How to make a 3D game in only 2KB of JavaScript
Months ago, when I heard that the legendary JS1k game jam would not be continuing, I talked it over with some other devs and decided to help fill the void we would host a 2k game jam on itch called … Continue reading
Hue Jumper – A 2 Kilobyte 3D racing game in JavaScript
For 2kPlus jam I made a 3D racing game that fits in 2 kilobyte zip! It includes physics, controls, rendering engine, and procedural level generator. The code is extremely dense and clean as I went through many iterations to fit … Continue reading
Dissecting A Dweet #8: Shattered Tunnel
Howdy, folks! Today we will be looking at the JavaScript code behind this amazing 3D tunnel effect. This code has an interesting lineage so we’ll also talk about some of the history behind it. for(c.width|=k=i=960;z=–i;x.fillStyle=`hsl(0 99%${i/9}%`)x.fillRect(k-z*C(j=i/k+t/4)+S(m=k*j)*(r=1e5/z),540+C(m)*r-z*S(j),s=3e4/z*S(j*9),s) Continue reading on for … Continue reading