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KilledByAPixel RT @NFTMuseumSC: SESSIONS No. 1 Drop by @DehiscenceArt x @KilledByAPixel coming soon! Pushing the boundaries of #genart & #aiart - Follow bβ¦KilledByAPixel More progress with @DehiscenceArt on this fun mix of image comp and shader effects. π€© @NFTMuseumSC @fort_nftβ¦ https://t.co/RpTyb0zV2qKilledByAPixel’s GitHub
- KilledByAPixel pushed to master in KilledByAPixel/TinyCode - 02.18.23
- KilledByAPixel pushed to master in KilledByAPixel/TinyCode - 02.18.23
- KilledByAPixel pushed to master in KilledByAPixel/TinyCode - 02.18.23
- KilledByAPixel starred qarmin/czkawka - 02.18.23
- KilledByAPixel pushed to master in KilledByAPixel/TinyCode - 02.15.23
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Author Archives: Frank
Aliendscapes
A parallax alien landscape generator featuring mountains, stars, meteors, and suns in about 4k of pure JS. This was my first piece on fxhash. Click to generate a new landscape. See the Pen Aliendscape πͺ by Frank Force (@KilledByAPixel) on … Continue reading
LittleJS π The Tiny JavaScript Game Engine That Can!
All aboard! LittleJS is lightweight 2D JavaScript game engine with a WebGL rendering system. The goal of this project is to be small, simple, and easy to use for a variety of applications from size coding game jams to commercial … Continue reading
Space Huggers: A run and gun roguelike for JS13K
π Play Space Huggers in your browser! The souce code is also available on GitHub!
Posted in Game Dev, JavaScript
Tagged Game Jam, javascript, js13k, littlejs, tinycode
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Batafuraiko – Winner of JS1024 2021
Itβs official, “Batafuraiko” is the winner of JS1024! This is one of my favorite game jams because the main restriction is the program must be under 1 kilobyte. I had a blast with my entry and learned a few things … Continue reading
Posted in Game Dev, JavaScript
Tagged game dev, Game Jam, generative, javascript, tinycode
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Bad Shapes – Music Video Website
Live Demo on itch.io I made an interactive website for the band Bad Shapes! This virtual art installation features the self titled album by Bad Shapes and generative visual art set in a realistic 3D scene.
Dissecting A Dweet #9: City Sunset
Hello, tiny coders, I’m back with another dwitter dissection! Today we will explore the JavaScript code that produces this beautiful procedurally generated cityscape. for(z=k=2e3;k–;x.fillRect(i*9+S(z*t)*z|0,j*9+t*420,t?9:z,9))i=k%9,j=k/9|0,x.fillStyle=R(q=t?i*j%2*400*S(k*k*t):k/3+C(k*k)*39,q-99,t?q-k:99) Continue reading on for a full explanation of how it was made!
NoteCraft Submitted to JS13k
Play The Official JS13k Entry NoteCraft on GitHub Features Export to ZzFXM and OS13k Share compressed links Several example songs Instruments are customizable Undo and Redo Cut, copy, and paste Turing complete! Results 20th place overall out of 227 entries … Continue reading
OS13k Submitted to JS13k
Play The Official JS13k Entry OS13k on GitHub Features 3 Games! JS13k Trophy System ZzFXM Music Player ZzFX Sounds Piano & Visualizer Custom User Programs & Dweets More apps and bonus features Results 32 place overall out of 227 entries … Continue reading
1Keys – How to Make a Piano in only 1kb of JavaScript
The legendary JavaScript competition JS1k was thought to have ended, but it has risen from it’s ashes in the form of JS1024! This competition for making tiny JavaScript programs has been going on for 10 years and will now be … Continue reading