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馃ェ Big Pi Day news, Piroot is now officially live on Steam! 馃殌 Be one of the first to add it to your wishlist.聽馃槃馃憤 聽#Piroot #SteamWishlist #IndieGame #Metroidvania
KilledByAPixel’s GitHub
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Category Archives: Projects
Pixel Fractal Shadertoy
I’ve been working on some recursive shaders with Shadertoy… See more on my Shadertoy profile page.
“Bulkhead” – Top Down Action Roguelike
Bulkhead is a top down action rogue-like, that I’ve been working on for a few months. I’ve been keeping it under wraps but now it’s time to share what I have so far and get feedback from players. The core … Continue reading
“Self Destruction” – One Game A Month Prototype
“Self Destruction” is a game about being trapped in a time travel loop and needing to kill all previous versions of yourself to progress. Each wave you’re actions from all previous waves are layered on top of each other but instead … Continue reading
“Secret Formula” – Indie Speed Run 2013 Winner
Secret Formula has been chosen as winner of Indie Speed Run 2013. This is especially unbelievable because there were so many amazingly fun and polished games. I just wanted to say thanks to the judges, players, participants, my team members, … Continue reading
“(R,G,B)” – Ludum Dare 26
“(R,G,B)” is a minimalist adventure game I made for Ludum Dare 26. The theme was “Minimalism”. My goal was to experiment with pure color values and explore the flat 2D space while keeping the game itself very simple. I also … Continue reading
“Squaresville” – EGP Demo
Squaresville is an open world puzzle platformer for Sifteo cubes that I developed for the EGP Sifteo competition. This was a major challenge both optimizing it to run smoothly and also make the design fun to play under extreme limitations. … Continue reading
“Squaresville” – An open world adventure for Sifteo
This months experimental gameplay project was all about making games for Sifteo Cubes. So far I’ve released 2 prototypes, Peong and Twisteo which gave me a good sense of how to leverage the cubes unique capabilities. For my final concept … Continue reading
Peong – Part 2
Sifteo cubes are awesome. They are awesome and they are slow. The simple 16×16 cellular automata smoke effect Peong uses was dragging my framerate to the ground. It’s just a 16×16 matrix but the update was eating the bulk of … Continue reading
“Peong” – Sifteo Pong
I’ve been spending a few days experimenting with Sifteo cubes. One hand Sifteo has extreme limitations but on the other it has capabilities that no other system does which makes it a fun platform to develop for. There are not … Continue reading