Making Code Happen

Tag: javascript

  • Squid – Undergrowth – Music Video Game

    Squid – Undergrowth – Music Video Game

    I worked with the band Squid to make a special game for their new single, it’s like an interactive music video that you can play! The game uses my open source game engine LittleJS and works in your browser on desktop and mobile devices. They even made a commercial for the game, check it out!

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  • Rad Impressions on 256Art

    Rad Impressions on 256Art

    My latest generative art release uses a special raymarching system I designed to render realistic abstract sculptures. It’s called Rad Impressions! Keep reading to learn the story behind the art…

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  • Making Awesome Games with LittleJS

    Watch this 20 minute presentation I gave at JS GameDev Summit. I talk all about how my open source game engine LittleJS works and how you can use it to make amazing games.

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  • Gradient Ascent – Generative Space Posters

    Gradient Ascent – Generative Space Posters

    My latest generative work explores space landscapes and dithering effects to generate retro style sci-fi posters. It’s also a spiritual successor to one of my most popular fxhash releases “Dithered Branches” from over 6 months ago! In this post I will talk about the concept and features including some of my favorite results. You can…

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  • U1KE – A 1 Kilobyte Ukulele

    U1KE – A 1 Kilobyte Ukulele

    My js1024 entry this year is a ukulele! This is a fully function and realistic simulation of a four string instrument with standard uke tuning. Each string can be fretted individually using the keyboard to produce every open cord and play most songs. The mouse is used to strum and can control volume by speed…

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  • Chaosplot – Generates Plots of Order vs Chaos

    Chaosplot – Generates Plots of Order vs Chaos

    My first plottable generative art work is now available on fxhash. It is based on the same algorithm used by “Chaospill” that I released a few months ago. Since I purchased a pen plotter, I have been working on converting the algorithm for plotting. My goal was to produce a result that plots fast and…

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