Making Code Happen

Tag: tinycode

  • JavaScript Haikus: My Adventures in Tiny Code

    JavaScript Haikus: My Adventures in Tiny Code

    My talk for the 2023 JS GameDev Summit goes on a 20 minute deep dive into my strange practice of making art with super small computer programs. I hope you enjoy.

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  • How I made a 1K Pinball Game in JavaScript – Lu1ky Pinball

    How I made a 1K Pinball Game in JavaScript – Lu1ky Pinball

    I’ve made quite a few 1k games now, yet I always find room for improvement and there is so much more to explore in this space. For the JS1024 contest this year the theme was Lucky and I made a tiny pinball machine. It received 1st place in the JavaScript category! I have been wondering…

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  • U1KE – A 1 Kilobyte Ukulele

    U1KE – A 1 Kilobyte Ukulele

    My js1024 entry this year is a ukulele! This is a fully function and realistic simulation of a four string instrument with standard uke tuning. Each string can be fretted individually using the keyboard to produce every open cord and play most songs. The mouse is used to strum and can control volume by speed…

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  • Byte City Nights – A Bitwise Cityscape Generator

    Byte City Nights – A Bitwise Cityscape Generator

    My final generative work for the fxhash beta is an abstract cityscape built with bitwise operators. This 256 piece set demonstrates several different ways of producing interesting patterns with simple math operations. There are 7 different possible operators it may choose for the sky and buildings to produce wildly different results. I also experimented with…

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  • Infrastructures – Generative Art Doodler

    Infrastructures – Generative Art Doodler

    Infrastructures is a tiny doodling algorithm I discovered and first posted on Dwitter in June of this year. This algorithm is very complex and interesting so I developed it into this larger work and released it on fxhash. You can use this special tool to save HD 4096×4096 images of Infrastructures. See the Pen Infrastructures…

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  • LittleJS 🚂 The Tiny JavaScript Game Engine That Can!

    All aboard! LittleJS is lightweight 2D JavaScript game engine with a WebGL rendering system. The goal of this project is to be small, simple, and easy to use for a variety of applications from size coding game jams to commercial releases. This engine has everything necessary for most games including super fast rendering, physics, particles,…

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