
Hi, I’m Frank Force. I specialize in building real-time interactive software. My work background includes engines, graphics, physics, simulation, procedural generation, and the tools that make all of it easier to build and debug. I’ve helped create a lot of successful games and a few very unsuccessful ones, and I’ve held key roles at Certain Affinity, Rooster Teeth, Midway Games, Volition, and several other studios.
Over the years I’ve released a wide variety of small games and tools to practice my craft and experiment with new ideas. This includes LittleJS Engine, ZzFX sound generator, Driven Wild, Cosmodial, Space Huggers, and Piroot.
I’m also known for winning Best Illusion of the Year by creating The Dual Axis Illusion. As a hobby I have enjoyed writing super tiny programs and have released over 1500 that do all sorts of cool stuff.
My company, Frank Force Games, is located in Austin, Texas. We specialize in real-time and interactive software development including games, simulations, art, tools, promotional software, and educational resources. Some companies we’ve worked with include fxHash, Warp Records, Sifteo, OP Games, Tezos Foundation, GitHub, and GitNation.