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KilledByAPixel RT @NFTMuseumSC: SESSIONS No. 1 Drop by @DehiscenceArt x @KilledByAPixel coming soon! Pushing the boundaries of #genart & #aiart - Follow b…KilledByAPixel More progress with @DehiscenceArt on this fun mix of image comp and shader effects. 🤩 @NFTMuseumSC @fort_nft… https://t.co/RpTyb0zV2qKilledByAPixel’s GitHub
- KilledByAPixel pushed to master in KilledByAPixel/TinyCode - 02.18.23
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Tag Archives: rapid prototype
Egg Time Rewind – An egg cracking low res shooter
Time REWINDS you die… but your PREVIOUS LIVES remain. This game was made in 4 days for Nokia 3310 Jam 2 with the limitation of 84×48 resolution and only 2 colors. The them was “Death is Good”. It is written … Continue reading
Posted in Game Dev, JavaScript
Tagged game dev, Game Jam, javascript, pixel, rapid prototype
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Spendotron: 2019 – Postmortem – Ludum Dare 44
The theme for Ludum Dare 44 was “Your Life is Currency”. This was my 9th Ludum Dare and first one using Javascript. You can play it in browser on itch.io! It’s been over 4 years since the last time I’ve … Continue reading
I made 7 1k JavaScript demos in 2 weeks for JS1k!
For the past month I have been doing a deep dive into making tiny JavaScript programs. It started when I learned the JS1k (JavasScript 1 kilobyte) competition was underway, with the deadline rapidly approaching. I had programmed only a small … Continue reading
Super Aspen – Remake Jam
Super Aspen is a remake of my first game, a TI-82 skiing game that I made in high school. I remade it for #RemakeJam using HTML5/Javascript. This is my first game playable in browser, I really like being able to … Continue reading
“Marble Maniac” – GBJam 5
“Marble Manic” is a procedural generated Marble Madness style game made to look like a game for the original Nintendo Game Boy. I made it for GBJam 5 at twitch.io in about a week in Unreal Engine 4. I experimented with many new things … Continue reading
“Berry Thorny” – Ludum Dare 34
Ludum Dare 34 had two themes “Growing,” and “Two button controls”. I tried to hit both making a 2 button controlled infinite runner with a vine growing in front of you. This was my first time using Unreal for a game jam, and tried … Continue reading
“The Monster I Am” – Ludum Dare 33
Another Ludum Dare has come and gone, and I’ve managed to cobble together something that resembles a game. This time the theme was “You are the monster”. It placed 209 overall out of 1199 entries and 66 in the fun category, making … Continue reading
“Monster Mart” – Austin Education Game Jam 2015 Winner
Last weekend I participated in the Austin Education Game Jam, hosted by Skillpoint Aliance and Globaloria. I paired up with artist Brad Jeansonne. We came up with the idea of being a cashier in a grocery store for monsters. The player needs … Continue reading
“Scan Lines” – Ludum Dare 31
Ludum Dare 31 was last weekend, the theme was “Entire Game on One Screen”. My entry is called “Scan Lines”. This was my 6th official Ludum Dare entry. It placed 47th overall out of 1365 entries and 15th in the innovation category. … Continue reading
Posted in Game Dev
Tagged experimental gameplay, ludum dare, Postmortem, rapid prototype
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