Frank Force
frankforce@gmail.com – www.frankforce.com
Summary
Game development is one of my favorite things and I’m lucky to have been doing it professionally for over 20 years. Most of that time was spent working at large game studios in engineering, design and lead roles. For now I am focused on generative art and indie game development.
Professional Experience
Generative Artist, Killed By A Pixel
- fxVase, 2024
- fxPottery, 2023
- Scribbobbles, 2023
- Rad Impressions, 2023
- Flexagon Frenzy, 2023
- Tilemoji, 2022
- ROIL, 2022
- Gradient Ascent, 2022
- Chaosplot, 2022
- Auto Park, 2022
- Antiflow (with Ryan Bell), 2022
- Byte City Night, 2022
- Chaospill, 2022
- Tree Skyness, 2022
- Astronomic Comics, 2022
- Divide by Circle, 2022
- Gensuzendō, 2022
- Dithered Branches, 2021
- Broken Flows, 2021
- Batafuraiko, 2021
- Indifferent Strokes, 2021
- Infrastructures, 2021
- Grayscale Byes, 2021
- Iris Variations, 2021
- Zpritez 3D, 2021
- Zpritez, 2021
- Aliendscapes, 2021
- Bad Shapes – Interactive Album, 2019
- Over 1000 Dweets, 2019-2023
Independent Developer, Killed By A Pixel
- Released many games, tools, and other amazing things including…
- “Lu1ky Pinball” 2023 – A 1 kilobyte pinball game with realistic physics
- “Undergrowth – A Tale From O Monolith”, 2023 – Interactive music video
- “Egg Time Rewind 13k” 2022 – Low fi shooter with time travel twist for JS13k
- “U1KE” 2022 – 1 kilobyte ukulele for JS1k
- “LittleJS” 2021 – Small and fast WebGL JavaScript game engine
- “Space Huggers” 2021 – Roguelike platformer with destructible environments
- “Batafuraiko” 2021 – Retro style shoot-em-up, Winner of JS1024 2021
- “NoteCraft” 2020 – Cellular automata music playground
- “OS13k” 2020 – Tiny web based pseudo OS and game engine
- “1Keys” 2020 – 1k JavaScript Piano, Winner of JS1024 2020
- “Hue Jumper” 2020 – 2 Kilobyte 3D racing game with procedural levels
- “Buddhabrot” 2020 – JavaScript Buddhabrot Renderer
- “Egg Time Rewind” 2020 – Nokia style low res shooter
- “Dual Axis Rotation Illusion” 2019 – Winner Best Illusion of the Year
- “Bounce Back” 2019 – Zelda style boomerang game, 2nd place in JS13k
- “Bogus Roads” 2019 – Lowrez Retrowave Racing
- “ZzFX” 2019 – Zuper Zmall Zeeded Zound Zynth
- “ZzArt” 2019 – Abstract Art Evolution
- “CapJS” 2019 – Live code editor for capturing video
- “Digilemma” 2019 – Digital Dilemma of Devious Difficulty
- “JSONCrush” 2019 – Compress JSON into URL friendly strings
- “Bulkhead” 2015 – Arcade action rogue-like game
- “Monster Mart” 2015 – Austin Education Game Jam 2015 Winner
- “Secret Formula” 2013 – Indie Speed Run 2013 Winner
- “Faster Blaster” 2012 – Open world action adventure game
- “The Frank Engine” 2010 – Flexible open source game engine
- “Pixel Words” 2009 – Word fractal screensaver and game
- “Go Bonsai” 2008 – Interactive 3D bonsai tree simulator
- “Complements” 2005 – Physics puzzle game
- More games and projects listed here
Technical Director, Rooster Teeth
September 2017 to July 2018, Austin TX
- Worked on “Vicious Circle”
- Designed and coded weapon and gadget systems
- Developed 1st and 3rd person animation systems
- Provided technical support and guidance
- Assisted with design and art direction
Lead Engineer, Certain Affinity
July 2014 to September 2017, Austin, TX
- Worked on “DOOM, “Mafia III”
- Collaborated with id on DOOM’s multiplayer
- Developed hack module, progression and awards systems
- Implemented game modes and game mode UI
- Managed other engineers
- Assisted with hiring and interviewing candidates
- Provided technical support and guidance
- Worked on several unannounced projects
Contract Developer, Sifteo Inc.
January 2013 to October 2013, Austin, TX
- Shipped “Wildflower” 2013, a game development kit and engine
- Created “Squaresville” 2013, an original action adventure puzzle game
- Created design document and artwork for original game concept
- Worked directly with publisher to meet all milestone deliverables on time
- Built a powerful custom game engine to run on very minimal hardware
- Hired and managed a musician to write original music score
- Developed several other prototype games for Sifteo Cubes
Senior Engineer, LightBox Interactive
August 2009 to August 2012, Austin, TX
- Shipped “Starhawk” a PS3 exclusive multiplayer shooter
- Worked on two major title updates and many incremental hotfixes
- Responsible for all weapons and assisted with their art/design
- Hooked up networking for various systems to work in multiplayer
- Developed SPU cloth simulation and some other special effects
- Worked with artists to implement most of the HUD and UI elements
- Developed turrets and many other gameplay systems
Software Engineer, Volition
October 2005 to November 2007, Champaign, IL
- Worked on “Red Faction: Guerrilla” for Xbox 360 and PS3
- Developed weapons and player control system
- Implemented and tweaked vehicles using Havok
- Converted gameplay and animations from 1st to 3rd person
- Worked on small team to design and build studio wide UI solution
Software Engineer, Midway Games
January 2003 to June 2004, Chicago, IL
- Shipped “Psi-Ops: The Mindgate Conspiracy” for PS2 and Xbox
- Developed weapons system and implemented all weapons
- Designed AI behaviors and combat logic
- Wrote graphics shaders and other programming for Xbox port
Software Engineer, Hypnotix
February 2001 to November 2001, October 2002 to December 2002, Little Falls, NJ
- Shipped “Outlaw Golf” for Xbox
- Shipped “Deer Avenger 4” for PC
- Worked on “Outlaw Volleyball” for Xbox
- Implemented controls, animation, AI, HUD, and sounds
- Wrote custom pathing system for AI
- Helped design 3rd person combat gameplay
- Developed studio wide particle sim and created special effects
Web Developer, Netsmartz
June 2000 to December 2000, Rochester, NY
- Created a large scale online order tracking system for Global Crossing
- Developed active server report pages with SQL and VBScript
Web Developer, PLH
June 1999 to August 1999, West Chester, PA
- Shipped “Paracalc” for Windows, a heat transfer calculations program
- Developed dynamic web pages and windows apps for clients
Professional Videogame Credits
- “Vicious Circle” 2019 – PC
- “DOOM” 2016 – PC, PS4, and XB1
- “Mafia III” 2016 – PC, PS4, and XB1
- “Wildflower” 2013 – PC
- “Starhawk” 2012 – PS4
- “Red Faction: Guerrilla” 2009 – PC, PS3, and Xbox 360
- “Psi-Ops: The Mindgate Conspiracy” 2004 – PC, PS2 and Xbox
- “Outlaw Golf” 2002 – PC, Xbox and Gamecube
- “Outlaw Volleyball” 2003 – PS2 and Xbox
- “Deer Avenger 4: The Rednecks Strike Back” 2001 – PC
Education
B.S. in Computer Science, Rochester Institute of Technology
September 1997 to June 2002, Rochester, NY
- Focus on Computer Graphics, Artificial Intelligence, Physics, Math, and Art
Technical Background
- Code: JavaScript, HTML, CSS, C/C++, WebGL, DirectX
- Tools: UE4, Visual Studio, GitHub, SVN, Web 3.0
Awards and Recognition
- “Dual Axis Illusion” – Best Illusion of the Year 2019, First Place
- “Monster Mart” – Austin Education Game Jam 2015, First Place
- “Squaresville” – Experimental Gameplay Project, 2013 Sifteo Winner
- “Secret Formula” – Indie Speed Run 2013, First Place
- “Bogus Roads” – Game Dev World Championship 2019, Second Place
- “Bounce Back” – JS13kGames 2019, Second Place
- “Space Huggers” – JS13K Games 2021, Eighth Place
- “1Keys” – JS1024 2020, Overall Winner
- “Batafuraiko” – JS1024 2021, Overall Winner
- “Lu1ky Pinball” – JS1024 2023, JS Winner