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KilledByAPixel @nickzu_ yes, dithered branches will be the reserve list! planning to release by end of week 😄KilledByAPixel RT @GatherArt: Our latest article talks about the very exciting #fxhash release of the Tender Pass by @tender_art x @punevyr 🌱 A lifetime…KilledByAPixel RT @tender_art: Added many great works to mint, many nearly minted out... https://t.co/uGrO2aZrWY 👀 works by: @ufunk_parse @neuromantic6…KilledByAPixel’s GitHub
- KilledByAPixel pushed to main in KilledByAPixel/LittleJS - 07.05.22
- KilledByAPixel pushed to master in KilledByAPixel/OS13k - 07.02.22
- KilledByAPixel pushed to master in KilledByAPixel/OS13k - 07.02.22
- KilledByAPixel pushed to master in KilledByAPixel/OS13k - 07.02.22
- KilledByAPixel pushed to main in KilledByAPixel/LittleJS - 07.01.22
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Tag Archives: MAGFest
Tiny Coding: Making Big Games With Little Code
Posted in Game Dev, JavaScript, Projects
Tagged dwitter, javascript, MAGFest, tinycode
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Piroot Devlog – MAGFest 2019
I love MAGFest, there’s nothing else like it. It’s not like a regular convention, and I don’t know how best to describe it to those who haven’t been there. Something like a giant all-hours party for gamers, but that doesn’t … Continue reading
MAGJam Tabletop Game Jam 2019
I just got back from MAGFest and it was truly awesome as always! I’m working on another post about showing my game Piroot in the Indie Showcase, but I wanted to first talk about my experience running MAGJam, a 2 … Continue reading
Game Jam Q&A Panel @ MAGFest 2016
I hosted another game jam panel at this year’s MAGFest and the video is now available! This is our second year doing a game jam panel at MAGFest so we focused more on audience Q&A and how to run game … Continue reading
“How to Make a Game in 48 Hours” – MAGFest 13 Panel
I hosted a panel about game jams at MAGFest 13 and the video just went up today! We had some super talented and experienced panelists and covered a lot of ground. There was a lot of audience interaction and interest … Continue reading
One Year Going Indie
It’s been a little over a year now since I finished up working on Starhawk for PS3 but it seems like so long ago. Despite being a pretty fun multi-player game it flopped and most of the team was let … Continue reading