Making Code Happen

Tag: MAGFest

  • Piroot Devlog – MAGFest 2019

    I love MAGFest, there’s nothing else like it. It’s not like a regular convention, and I don’t know how best to describe it to those who haven’t been there. Something like a giant all-hours party for gamers, but that doesn’t really do it justice. It’s more like a community of very cool and weird people…

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  • MAGJam Tabletop Game Jam 2019

    MAGJam Tabletop Game Jam 2019

    I just got back from MAGFest and it was truly awesome as always! I’m working on another post about showing my game Piroot in the Indie Showcase, but I wanted to first talk about my experience running MAGJam, a 2 hour table top game jam at MAGFest. This year we had over 100 people show…

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  • Game Jam Q&A Panel @ MAGFest 2016

    I hosted another game jam panel at this year’s MAGFest and the video is now available! This is our second year doing a game jam panel at MAGFest so we focused more on audience Q&A and how to run game jams. The best part was that after the panel we ran a 1 hour game…

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  • “How to Make a Game in 48 Hours” – MAGFest 13 Panel

    I hosted a panel about game jams at MAGFest 13 and the video just went up today! We had some super talented and experienced panelists and covered a lot of ground. There was a lot of audience interaction and interest with over a hundred people in attendance. We talked about all aspects of the 48…

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  • One Year Going Indie

    It’s been a little over a year now since I finished up working on Starhawk for PS3 but it seems like so long ago. Despite being a pretty fun multi-player game it flopped and most of the team was let go after the second DLC update. Sometimes that’s how things can go in this industry,…

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