Author Archives: Frank

JavaScript Haikus – My Live Talk for Nerd Nite

Last week I gave a talk about tiny code for Nerd Nite in Austin Texas! This is a more refined version of my previous talk and a great introduction to creative coding and recreational programming. I hope it inspires you … Continue reading

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LittleJS Game Jam and New Logo

Big LittleJS news! We have a game jam announcement, new logo, and some community contributions including an insane rendering speed boost. Announcing LittleJS Game Jam First of all I’d like to invite you all to participate in the first LittleJS … Continue reading

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City In A Bottle – A 256 Byte Raycasting System

Hello size coding fans. Today, I have something amazing to share: A tiny raycasting engine and city generator that fits in a standalone 256 byte html file. In this post I will share all the secrets about how this magical … Continue reading

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New Piroot Trailer – Happy Pi Day

It’s Pi day and new trailer for Piroot is here and the steam store is officially live! Wishlist it today!

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Piroot – An Epic Adventure Game

There’s a new website up for Piroot, the action adventure game that I have been working on for many years. Also, some big news is coming on Pi Day, 3.14!

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Bitwise ๐Ÿ“ผ Liminal – A Short Film in 256 Bytes

… I found an old VHS tape at a yard sale. It was labeled “Bitwise Liminal” in sharpie. But when I watched the video it was only static. Then I started having vivid and surreal dreams. While awake I couldn’t … Continue reading

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LittleJS Engine – Community Game Showcase

It’s been over 2 years since the LittleJS engine was launched and it is still going strong! There have been improvements across the board to make the engine super tight and powerful. To name a few, post processing effects, native … Continue reading

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FxVase – Interactive Pottery Simulation

Sculpt, glaze, and fire your own virtual pottery, then mint it on the blockchain to share with the world! This interactive tool allows for a wide range of expressive sculptures to be rendered in real time and saved in HD. … Continue reading

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Free Workshop: How to make amazing generative art with simple JavaScript code

My workshop from last year’s JS Game Dev Summit is now available for free! This three hour course starts with how to create a basic HTML file and goes to advanced graphical effects by the end. It was recorded live … Continue reading

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JavaScript Haikus: My Adventures in Tiny Code

My talk for the 2023 JS GameDev Summit goes on a 20 minute deep dive into my strange practice of making art with super small computer programs. I hope you enjoy.

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