@baiweiart @KilledByAPixel @fx_hash_ i 🤍 this project so much!
*Gensuzendō* #39 from my collection
Another calligraphic acquisition and #Genzen-to-be!
Gensuzendō by @KilledByAPixel
The new Piroot website is live!! 🚀🥧😅👍
#gamedev #indiedev #metroidvania #metroid #videogame #piroot
Check out this little side project I been working on, a full ass metroidvania game with a custom open source game engine. 😆I would be very thankful if you showed it some love! 🥧👍 #gamedev #indiedev
Tag Archives: Postmortem
Months ago, when I heard that the legendary JS1k game jam would not be continuing, I talked it over with some other devs and decided to help fill the void we would host a 2k game jam on itch called … Continue reading
“Marble Manic” is a procedural generated Marble Madness style game made to look like a game for the original Nintendo Game Boy. I made it for GBJam 5 at twitch.io in about a week in Unreal Engine 4. I experimented with many new things … Continue reading
Ludum Dare 34 had two themes “Growing,” and “Two button controls”. I tried to hit both making a 2 button controlled infinite runner with a vine growing in front of you. This was my first time using Unreal for a game jam, and tried … Continue reading
Another Ludum Dare has come and gone, and I’ve managed to cobble together something that resembles a game. This time the theme was “You are the monster”. It placed 209 overall out of 1199 entries and 66 in the fun category, making … Continue reading
Last weekend I participated in the Austin Education Game Jam, hosted by Skillpoint Aliance and Globaloria. I paired up with artist Brad Jeansonne. We came up with the idea of being a cashier in a grocery store for monsters. The player needs … Continue reading