Making Code Happen

Tag: littlejs

  • LittleJS Game Jam and New Logo

    LittleJS Game Jam and New Logo

    Big LittleJS news! We have a game jam announcement, new logo, and some community contributions including an insane rendering speed boost. Announcing LittleJS Game Jam First of all I’d like to invite you all to participate in the first LittleJS game jam! It will be an exciting opportunity to unleash your creativity and develop games…

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  • LittleJS Engine – Community Game Showcase

    LittleJS Engine – Community Game Showcase

    It’s been over 2 years since the LittleJS engine was launched and it is still going strong! There have been improvements across the board to make the engine super tight and powerful. To name a few, post processing effects, native wave/mp3 support, typescript compatibility, and NodeJS build system. I also produced a nice intro tutorial…

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  • Squid – Undergrowth – Music Video Game

    Squid – Undergrowth – Music Video Game

    I worked with the band Squid to make a special game for their new single, it’s like an interactive music video that you can play! The game uses my open source game engine LittleJS and works in your browser on desktop and mobile devices. They even made a commercial for the game, check it out!

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  • Making Awesome Games with LittleJS

    Watch this 20 minute presentation I gave at JS GameDev Summit. I talk all about how my open source game engine LittleJS works and how you can use it to make amazing games.

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  • LittleJS πŸš‚ The Tiny JavaScript Game Engine That Can!

    All aboard! LittleJS is lightweight 2D JavaScript game engine with a WebGL rendering system. The goal of this project is to be small, simple, and easy to use for a variety of applications from size coding game jams to commercial releases. This engine has everything necessary for most games including super fast rendering, physics, particles,…

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  • Space Huggers: A run and gun roguelike for JS13K

    πŸš€ Play Space Huggers in your browser! The souce code is also available on GitHub!

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