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Tag Archives: faster blaster
2D Dynamic Light Mapping
Last year I made called “Light The Way” for Ludum Dare 20. It featured a neat looking dynamic lighting system which I hacked together for the competition. It worked by firing 256 raycasts in a circle around the light, and … Continue reading
Multiple Terrain Layers
One of the many things my engine was missing is a background terrain layer. A background layer adds much needed depth and variety which makes things look more visually appealing. It can also help provide visual cues to the player. … Continue reading