Making Code Happen

Tag: faster blaster

  • 2D Dynamic Light Mapping

    2D Dynamic Light Mapping

    Last year I made called “Light The Way” for Ludum Dare 20. It featured a neat looking dynamic lighting system which I hacked together for the competition. It worked by firing 256 raycasts in a circle around the light, and using that to build a shadow mask. This is a very expensive way to do…

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  • Multiple Terrain Layers

    One of the many things my engine was missing is a background terrain layer. A background layer adds much needed depth and variety which makes things look more visually appealing. It can also help provide visual cues to the player. Here’s a before and after shot of a room with an added background layer. The…

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