Making Code Happen

  • Astronomic Comics in Austin People’s Gallery

    Astronomic Comics in Austin People’s Gallery

    A print from my generative series Astronomic Comics has been chosen to be in the Austin People’s Gallery! It is on display at City Hall until April of next year! I am honored have my work shown at a prestigious event like this. You can read more about The People’s Gallery here.

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  • Dr1v3n Wild – Arcade Driving in 13 Kilobytes

    Dr1v3n Wild – Arcade Driving in 13 Kilobytes

    I am excited to share my new game, Dr1v3n Wild! It’s an OutRun inspired racing game with procedurally generated art and levels. This was created for JS13K 2024 and the entire game fits in a 13 kilobyte zip file including art, sound, code, and even the WebGL rendering system. I also released an “enhanced” version…

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  • Crafting a 13KB Game: The Story of Space Huggers

    Crafting a 13KB Game: The Story of Space Huggers

    One of my favorite game jams is the legendary Js13kGames competition, where participants have one month to make a web browser game that fits in a 13 kilobyte zip file. To put that into perspective, a floppy disk from the before times could hold 1.44 MB, enough to fit over 100 JS13K games! In 2021…

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  • JavaScript Haikus – My Live Talk for Nerd Nite

    JavaScript Haikus – My Live Talk for Nerd Nite

    Last week I gave a talk about tiny code for Nerd Nite in Austin Texas! This is a more refined version of my previous talk and a great introduction to creative coding and recreational programming. I hope it inspires you to write some of your own tiny programs!

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  • LittleJS Game Jam and New Logo

    LittleJS Game Jam and New Logo

    Big LittleJS news! We have a game jam announcement, new logo, and some community contributions including an insane rendering speed boost. Announcing LittleJS Game Jam First of all I’d like to invite you all to participate in the first LittleJS game jam! It will be an exciting opportunity to unleash your creativity and develop games…

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  • City In A Bottle – A 256 Byte Raycasting System

    City In A Bottle – A 256 Byte Raycasting System

    Hello size coding fans. Today, I have something amazing to share: A tiny raycasting engine and city generator that fits in a standalone 256 byte html file. In this post I will share all the secrets about how this magical program works. Here’s my tweet that contains the code and a video of the output……

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Tweets

for(float i,k,j,g,e,s,n=15.;i++<1e2;o.rgb+=hsv(s=log(s)/n,.5,s/2e2*k)+FC.zww*g*k/6e4){vec3 q,p=vec3((FC.xy-.5*r)/r.y*g-9.,g)+n;p.zx*=rotate2D(t/n);s=j=3.;k=s+snoise3D(vec3(p.xz*.1,t));for(q=p;j++<23.;p=vec3(0,4,-1)-abs(abs(p)*e-vec3(3,4,3)))s*=e=n/dot(p,p);g+=min(30.-q.y,p.y/s);}

The variety of textures possible from a just a simple bit of math is insane! A quick study of sin(++time|seed) 🤯 https://www.dwitter.net/d/32855

t&&j<4e4?t*=60:r=Math.random(j=0)*1e9|0
for(i=220+r%99;i--;x.fillRect(i*9,1071,9,9))x.fillStyle=R(v=S(++j|r)*255,v,v)
x.drawImage(c,0,-9)