Category: Generative
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Astronomic Comics in Austin People’s Gallery
A print from my generative series Astronomic Comics has been chosen to be in the Austin People’s Gallery! It is on display at City Hall until April of next year! I am honored have my work shown at a prestigious event like this. You can read more about The People’s Gallery here.
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JavaScript Haikus – My Live Talk for Nerd Nite
Last week I gave a talk about tiny code for Nerd Nite in Austin Texas! This is a more refined version of my previous talk and a great introduction to creative coding and recreational programming. I hope it inspires you to write some of your own tiny programs!
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FxVase – Interactive Pottery Simulation
Sculpt, glaze, and fire your own virtual pottery, then mint it on the blockchain to share with the world! This interactive tool allows for a wide range of expressive sculptures to be rendered in real time and saved in HD. It was written from scratch with vanilla JS and webgl shaders using a rendering technique…
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Free Workshop: How to make amazing generative art with simple JavaScript code
My workshop from last year’s JS Game Dev Summit is now available for free! This three hour course starts with how to create a basic HTML file and goes to advanced graphical effects by the end. It was recorded live with a class that participated by asking questions which helped guide the talk. It’s a…
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JavaScript Haikus: My Adventures in Tiny Code
My talk for the 2023 JS GameDev Summit goes on a 20 minute deep dive into my strange practice of making art with super small computer programs. I hope you enjoy.
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Scribbobbles at Proof of X in Tokyo
My first generative art project with customizable parameters explores a glitchy circle packing algorithm with a hand drawn aesthetic. It being featured at the Proof of X art exhibition in Tokyo Japan! Visitors of the exhibition can mint the piece live and personalize their result by adjusting parameters to control color and style. It’s fun…
Recent Posts
- Astronomic Comics in Austin People’s Gallery
- Dr1v3n Wild – Arcade Driving in 13 Kilobytes
- Crafting a 13KB Game: The Story of Space Huggers
- JavaScript Haikus – My Live Talk for Nerd Nite
- LittleJS Game Jam and New Logo
Tags
art code codepen comics demoscene devlog dwitter experimental gameplay faster blaster fractal frank engine fxhash game game dev game engine gamejam Game Jam generative GIF github indie speed run infinite interview javascript js1k js13k littlejs ludum dare MAGFest music Panel piroot pixel Postmortem puzzle rapid prototype recursive screensaver secret formula sifteo tinycode UE4 wallpaper words zzfx
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