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KilledByAPixel RT @NFTMuseumSC: SESSIONS No. 1 Drop by @DehiscenceArt x @KilledByAPixel coming soon! Pushing the boundaries of #genart & #aiart - Follow bβ¦KilledByAPixel More progress with @DehiscenceArt on this fun mix of image comp and shader effects. π€© @NFTMuseumSC @fort_nftβ¦ https://t.co/RpTyb0zV2qKilledByAPixel’s GitHub
- KilledByAPixel pushed to master in KilledByAPixel/TinyCode - 02.18.23
- KilledByAPixel pushed to master in KilledByAPixel/TinyCode - 02.18.23
- KilledByAPixel pushed to master in KilledByAPixel/TinyCode - 02.18.23
- KilledByAPixel starred qarmin/czkawka - 02.18.23
- KilledByAPixel pushed to master in KilledByAPixel/TinyCode - 02.15.23
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Category Archives: Game Dev
Making Awesome Games with LittleJS
Watch this 20 minute presentation I gave at JS GameDev Summit. I talk all about how my open source game engine LittleJS works and how you can use it to make amazing games.
LittleJS π The Tiny JavaScript Game Engine That Can!
All aboard! LittleJS is lightweight 2D JavaScript game engine with a WebGL rendering system. The goal of this project is to be small, simple, and easy to use for a variety of applications from size coding game jams to commercial … Continue reading
Space Huggers: A run and gun roguelike for JS13K
π Play Space Huggers in your browser! The souce code is also available on GitHub!
Posted in Game Dev, JavaScript
Tagged Game Jam, javascript, js13k, littlejs, tinycode
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Batafuraiko – Winner of JS1024 2021
Itβs official, “Batafuraiko” is the winner of JS1024! This is one of my favorite game jams because the main restriction is the program must be under 1 kilobyte. I had a blast with my entry and learned a few things … Continue reading
Posted in Game Dev, JavaScript
Tagged game dev, Game Jam, generative, javascript, tinycode
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OS13k Submitted to JS13k
Play The Official JS13k Entry OS13k on GitHub Features 3 Games! JS13k Trophy System ZzFXM Music Player ZzFX Sounds Piano & Visualizer Custom User Programs & Dweets More apps and bonus features Results 32 place overall out of 227 entries … Continue reading
Major ZzFX Update
New ZzFX Features 19 parameters (over twice as many) 7 Presets for easier sound effect creation Improved web browser compatibility Streamlined user interface and workflow Cleaner and simpler code The fully minified version is under 1 kilobyte. So much more! … Continue reading
Tiny Coding: Making Big Games With Little Code
Posted in Game Dev, JavaScript, Projects
Tagged dwitter, javascript, MAGFest, tinycode
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How to make a 3D game in only 2KB of JavaScript
Months ago, when I heard that the legendary JS1k game jam would not be continuing, I talked it over with some other devs and decided to help fill the void we would host a 2k game jam on itch called … Continue reading
Hue Jumper – A 2 Kilobyte 3D racing game in JavaScript
For 2kPlus jam I made a 3D racing game that fits in 2 kilobyte zip! It includes physics, controls, rendering engine, and procedural level generator. The code is extremely dense and clean as I went through many iterations to fit … Continue reading
Egg Time Rewind – An egg cracking low res shooter
Time REWINDS you die… but your PREVIOUS LIVES remain. This game was made in 4 days for Nokia 3310 Jam 2 with the limitation of 84×48 resolution and only 2 colors. The them was “Death is Good”. It is written … Continue reading
Posted in Game Dev, JavaScript
Tagged game dev, Game Jam, javascript, pixel, rapid prototype
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