Recent Tweets
KilledByAPixel @nickzu_ yes, dithered branches will be the reserve list! planning to release by end of week 😄KilledByAPixel RT @GatherArt: Our latest article talks about the very exciting #fxhash release of the Tender Pass by @tender_art x @punevyr 🌱 A lifetime…KilledByAPixel RT @tender_art: Added many great works to mint, many nearly minted out... https://t.co/uGrO2aZrWY 👀 works by: @ufunk_parse @neuromantic6…KilledByAPixel’s GitHub
- KilledByAPixel pushed to main in KilledByAPixel/LittleJS - 07.05.22
- KilledByAPixel pushed to master in KilledByAPixel/OS13k - 07.02.22
- KilledByAPixel pushed to master in KilledByAPixel/OS13k - 07.02.22
- KilledByAPixel pushed to master in KilledByAPixel/OS13k - 07.02.22
- KilledByAPixel pushed to main in KilledByAPixel/LittleJS - 07.01.22
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Tag Archives: indie speed run
“Secret Formula” – Indie Speed Run 2013 Winner
Secret Formula has been chosen as winner of Indie Speed Run 2013. This is especially unbelievable because there were so many amazingly fun and polished games. I just wanted to say thanks to the judges, players, participants, my team members, … Continue reading
“Secret Formula” – Postmortem
Last weekend I participated in Indie Speed Run 2013 a 48 hour game making competition for teams of up to 4 people. For our team I was focused on programming while Saam handled art/design and Jerry worked on sound/music. This … Continue reading
Posted in Game Dev
Tagged 48 hour game, indie speed run, Postmortem, rapid prototype
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