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KilledByAPixel RT @NFTMuseumSC: SESSIONS No. 1 Drop by @DehiscenceArt x @KilledByAPixel coming soon! Pushing the boundaries of #genart & #aiart - Follow b…KilledByAPixel More progress with @DehiscenceArt on this fun mix of image comp and shader effects. 🤩 @NFTMuseumSC @fort_nft… https://t.co/RpTyb0zV2qKilledByAPixel’s GitHub
- KilledByAPixel pushed to master in KilledByAPixel/TinyCode - 02.18.23
- KilledByAPixel pushed to master in KilledByAPixel/TinyCode - 02.18.23
- KilledByAPixel pushed to master in KilledByAPixel/TinyCode - 02.18.23
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- KilledByAPixel pushed to master in KilledByAPixel/TinyCode - 02.15.23
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Tag Archives: indie speed run
“Secret Formula” – Indie Speed Run 2013 Winner
Secret Formula has been chosen as winner of Indie Speed Run 2013. This is especially unbelievable because there were so many amazingly fun and polished games. I just wanted to say thanks to the judges, players, participants, my team members, … Continue reading
“Secret Formula” – Postmortem
Last weekend I participated in Indie Speed Run 2013 a 48 hour game making competition for teams of up to 4 people. For our team I was focused on programming while Saam handled art/design and Jerry worked on sound/music. This … Continue reading
Posted in Game Dev
Tagged 48 hour game, indie speed run, Postmortem, rapid prototype
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