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KilledByAPixel RT @MakerSyndicate: Explore a strange new world and gain new abilities in π√ (Piroot). See this loving tribute to adventure games from @Kil…KilledByAPixel All 256 elementary cellular automata rules animated in a table with random seeds. Can you spot which ones are capab… https://t.co/70tvttNn5TKilledByAPixel @catalystmic Looks cool, what game is that?KilledByAPixel Shape Morph (from my archives) #javascript https://t.co/JVXQkra9wA https://t.co/P6TVpocrFc.background=`hsl(${t*45}… https://t.co/Ht576Ii7EoKilledByAPixel The conditions in Austin Texas continue to be a disaster. I am lucky to have power but no water. Just took a walk a… https://t.co/h0TTLVpMSzKilledByAPixel’s GitHub
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Category Archives: Projects
Major ZzFX Update
New ZzFX Features 19 parameters (over twice as many) 7 Presets for easier sound effect creation Improved web browser compatibility Streamlined user interface and workflow Cleaner and simpler code The fully minified version is under 1 kilobyte. So much more! … Continue reading
Interactive Mandelbrot Particles
An experiment to visualize how points move around the mandelbrot set. Draw with your mouse and watch the Mandelbrot set do it’s magic! See the Pen Interactive Mandelbrot Particles by Frank Force (@KilledByAPixel) on CodePen.
Tiny Coding: Making Big Games With Little Code
Posted in Game Dev, JavaScript, Projects
Tagged dwitter, javascript, MAGFest, tinycode
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Adventures in Tiny Coding – My 2019 In Review
Last year was an interesting and productive year. Mostly I’ve been doing a deep dive into web development and JavaScript, while making ton of games, tools, tiny programs, and animations. The central theme to nearly everything I have been doing … Continue reading
Best Illusion of The Year 2019
Holy cow, I won Best Illusion of the Year! Thank you to the contest organizers, other participants and fellow illusion chasers. This spinning shape appears to defy logic by rotating around both the horizontal and vertical axis at the same … Continue reading
ZzArt – Abstract Art Evolution
This tool generates GLSL shaders (basically a bunch of math equations) that you can evolve into incredibly varied works of abstract generative art. Images can be bookmarked, save as HD pngs or exported as GLSL shader code. The satellite feature … Continue reading
How Thick is a 3 Sided Coin in UE4?
On the popular YouTube math channel StandUpMaths, they recently asked: How thick would a coin need to be so it landed on it’s side 1/3 of the time, making it a fair three sided coin? It turns out, this is … Continue reading
Pixel Fractal Shadertoy
I’ve been working on some recursive shaders with Shadertoy… See more on my Shadertoy profile page.