- KilledByAPixel starred nbarkhina/N64Wasm - 10.16.21
- KilledByAPixel pushed to main in KilledByAPixel/LittleJS - 10.16.21
- KilledByAPixel opened a pull request in js13kGames/resources - 10.15.21
- KilledByAPixel pushed to patch-2 in KilledByAPixel/resources - 10.15.21
- KilledByAPixel pushed to main in KilledByAPixel/LittleJS - 10.15.21
- experimental gameplay
- faster blaster
- frank engine
- game dev
- game engine
- Game Jam
- indie speed run
- ludum dare
- rapid prototype
- safety pick
- slime mold
Category Archives: Projects
Live Demo on itch.io I made an interactive website for the band Bad Shapes! This virtual art installation features the self titled album by Bad Shapes and generative visual art set in a realistic 3D scene.
New ZzFX Features 19 parameters (over twice as many) 7 Presets for easier sound effect creation Improved web browser compatibility Streamlined user interface and workflow Cleaner and simpler code The fully minified version is under 1 kilobyte. So much more! … Continue reading
An experiment to visualize how points move around the mandelbrot set. Draw with your mouse and watch the Mandelbrot set do it’s magic! See the Pen Interactive Mandelbrot Particles by Frank Force (@KilledByAPixel) on CodePen.
Holy cow, I won Best Illusion of the Year! Thank you to the contest organizers, other participants and fellow illusion chasers. This spinning shape appears to defy logic by rotating around both the horizontal and vertical axis at the same … Continue reading
This tool generates GLSL shaders (basically a bunch of math equations) that you can evolve into incredibly varied works of abstract generative art. Images can be bookmarked, save as HD pngs or exported as GLSL shader code. The satellite feature … Continue reading
On the popular YouTube math channel StandUpMaths, they recently asked: How thick would a coin need to be so it landed on it’s side 1/3 of the time, making it a fair three sided coin? It turns out, this is … Continue reading
I’ve been working on some recursive shaders with Shadertoy… See more on my Shadertoy profile page.