Category Archives: Projects

My Artist Story – A Short Autobiography

I was born in the city of Philadelphia and we moved to a suburb while still in elementary school. I lived with my parents and younger siblings, two brothers and a sister. From as early as I can remember I … Continue reading

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Bad Shapes – Music Video Website

Live Demo on itch.io I made an interactive website for the band Bad Shapes! This virtual art installation features the self titled album by Bad Shapes and generative visual art set in a realistic 3D scene.

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Major ZzFX Update

New ZzFX Features 19 parameters (over twice as many) 7 Presets for easier sound effect creation Improved web browser compatibility Streamlined user interface and workflow Cleaner and simpler code The fully minified version is under 1 kilobyte. So much more! … Continue reading

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Interactive Mandelbrot Particles

An experiment to visualize how points move around the mandelbrot set. Draw with your mouse and watch the Mandelbrot set do it’s magic! See the Pen Interactive Mandelbrot Particles by Frank Force (@KilledByAPixel) on CodePen.

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Tiny Coding: Making Big Games With Little Code

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Adventures in Tiny Coding – My 2019 In Review

Last year was an interesting and productive year. Mostly I’ve been doing a deep dive into web development and JavaScript, while making ton of games, tools, tiny programs, and animations. The central theme to nearly everything I have been doing … Continue reading

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Best Illusion of The Year 2019

Holy cow, I won Best Illusion of the Year! Thank you to the contest organizers, other participants and fellow illusion chasers. This spinning shape appears to defy logic by rotating around both the horizontal and vertical axis at the same … Continue reading

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ZzArt – Abstract Art Evolution

This tool generates GLSL shaders (basically a bunch of math equations) that you can evolve into incredibly varied works of abstract generative art. Images can be bookmarked, save as HD pngs or exported as GLSL shader code. The satellite feature … Continue reading

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Piroot Video Devlog 1 – Liquids, Spikes, and Loops

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How Thick is a 3 Sided Coin in UE4?

On the popular YouTube math channel StandUpMaths, they recently asked: How thick would a coin need to be so it landed on it’s side 1/3 of the time, making it a fair three sided coin? It turns out, this is … Continue reading

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