Recent Tweets
KilledByAPixel RT @tender_art: One year ago today π we launched Tender with a curated list of iconic long-form generative art projects from @fx_hash_ Weββ¦KilledByAPixel @atesgoral @CmonMattTHINK it looks like it could be possible to fit, you have a great start already! πKilledByAPixel’s GitHub
- KilledByAPixel starred Martibis/256-art-example-project - 01.25.23
- KilledByAPixel pushed to master in KilledByAPixel/1k - 01.16.23
- KilledByAPixel pushed to main in KilledByAPixel/LittleJS - 01.07.23
- KilledByAPixel pushed to main in KilledByAPixel/SpaceHuggers - 12.17.22
- KilledByAPixel pushed to main in KilledByAPixel/LittleJS - 12.15.22
Tag Cloud
- candy
- code
- codepen
- devlog
- dwitter
- experimental gameplay
- faster blaster
- fractal
- frank engine
- fxhash
- game
- game dev
- game engine
- Game Jam
- gamejam
- generative
- GIF
- github
- guitar
- illusion
- indie speed run
- infinite
- javascript
- js13k
- littlejs
- ludum dare
- MAGFest
- music
- Panel
- pick
- piroot
- pixel
- Postmortem
- puzzle
- rapid prototype
- recursive
- screensaver
- sifteo
- slime mold
- subgenius
- tinycode
- UE4
- wallpaper
- words
- zzfx
-
Tag Archives: tinycode
U1KE – A 1 Kilobyte Ukulele
My js1024 entry this year is a ukulele! This is a fully function and realistic simulation of a four string instrument with standard uke tuning. Each string can be fretted individually using the keyboard to produce every open cord and … Continue reading
Byte City Nights – A Bitwise Cityscape Generator
My final generative work for the fxhash beta is an abstract cityscape built with bitwise operators. This 256 piece set demonstrates several different ways of producing interesting patterns with simple math operations. There are 7 different possible operators it may … Continue reading
Infrastructures – Generative Art Doodler
Infrastructures is a tiny doodling algorithm I discovered and first posted on Dwitter in June of this year. This algorithm is very complex and interesting so I developed it into this larger work and released it on fxhash. You can … Continue reading
LittleJS π The Tiny JavaScript Game Engine That Can!
All aboard! LittleJS is lightweight 2D JavaScript game engine with a WebGL rendering system. The goal of this project is to be small, simple, and easy to use for a variety of applications from size coding game jams to commercial … Continue reading
Space Huggers: A run and gun roguelike for JS13K
π Play Space Huggers in your browser! The souce code is also available on GitHub!
Posted in Game Dev, JavaScript
Tagged Game Jam, javascript, js13k, littlejs, tinycode
Leave a comment
Batafuraiko – Winner of JS1024 2021
Itβs official, “Batafuraiko” is the winner of JS1024! This is one of my favorite game jams because the main restriction is the program must be under 1 kilobyte. I had a blast with my entry and learned a few things … Continue reading
Posted in Game Dev, JavaScript
Tagged game dev, Game Jam, generative, javascript, tinycode
Leave a comment
Dissecting A Dweet #9: City Sunset
Hello, tiny coders, I’m back with another dwitter dissection! Today we will explore the JavaScript code that produces this beautiful procedurally generated cityscape. for(z=k=2e3;k–;x.fillRect(i*9+S(z*t)*z|0,j*9+t*420,t?9:z,9))i=k%9,j=k/9|0,x.fillStyle=R(q=t?i*j%2*400*S(k*k*t):k/3+C(k*k)*39,q-99,t?q-k:99) Continue reading on for a full explanation of how it was made!
OS13k Submitted to JS13k
Play The Official JS13k Entry OS13k on GitHub Features 3 Games! JS13k Trophy System ZzFXM Music Player ZzFX Sounds Piano & Visualizer Custom User Programs & Dweets More apps and bonus features Results 32 place overall out of 227 entries … Continue reading
1Keys – How to Make a Piano in only 1kb of JavaScript
The legendary JavaScript competition JS1k was thought to have ended, but it has risen from it’s ashes in the form of JS1024! This competition for making tiny JavaScript programs has been going on for 10 years and will now be … Continue reading