Making Code Happen

Tag: pixel

  • STRANDED – 8×8 Generative Art Using One Line

    STRANDED – 8×8 Generative Art Using One Line

    I’ve recently gotten interested in the super tiny NFT platform 8bidou where artists share their 8×8 pixel art creations. I spent a while coming up with a special new generative algorithm that would make sense within this space. The concept using a single line that wraps around randomly to fill up the 8×8 space, a…

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  • Egg Time Rewind – An egg cracking low res shooter

    Time REWINDS you die… but your PREVIOUS LIVES remain. This game was made in 4 days for Nokia 3310 Jam 2 with the limitation of 84×48 resolution and only 2 colors. The them was “Death is Good”. It is written in JavaScript building off the code used by my js13k game Bounce Back. I used…

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  • Pixel Fractal Shadertoy

    I’ve been working on some recursive shaders with Shadertoy… See more on my Shadertoy profile page.

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  • “Marble Maniac” – GBJam 5

    “Marble Manic” is a procedural generated Marble Madness style game made to look like a game for the original Nintendo Game Boy. I made it for GBJam 5 at twitch.io in about a week in Unreal Engine 4. I experimented with many new things on this game jam, most noticeably working with super low-fi graphics in UE4. The result turned…

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  • “Peong” – Sifteo Pong

    I’ve been spending a few days experimenting with Sifteo cubes.  One hand Sifteo has extreme limitations but on the other it has capabilities that no other system does which makes it a fun platform to develop for.  There are not many games yet available for the system but in my opinion what they really need is something like…

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  • Pixel Words Game

    For Feburary’s experimental gameplay project the theme was ASCII. I thought it would be cool to reuse some of the tech from my Pixel Words Screensaver and turn it into a word game. This game was also released as part of The Pirate Bay Bundle. Download Pixel Words – Download the latest version here. (Requires…

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