Tag: pixel
-
STRANDED – 8×8 Generative Art Using One Line
I’ve recently gotten interested in the super tiny NFT platform 8bidou where artists share their 8×8 pixel art creations. I spent a while coming up with a special new generative algorithm that would make sense within this space. The concept using a single line that wraps around randomly to fill up the 8×8 space, a…
-
Egg Time Rewind – An egg cracking low res shooter
Time REWINDS you die… but your PREVIOUS LIVES remain. This game was made in 4 days for Nokia 3310 Jam 2 with the limitation of 84×48 resolution and only 2 colors. The them was “Death is Good”. It is written in JavaScript building off the code used by my js13k game Bounce Back. I used…
-
Pixel Fractal Shadertoy
I’ve been working on some recursive shaders with Shadertoy… See more on my Shadertoy profile page.
-
“Marble Maniac” – GBJam 5
“Marble Manic” is a procedural generated Marble Madness style game made to look like a game for the original Nintendo Game Boy. I made it for GBJam 5 at twitch.io in about a week in Unreal Engine 4. I experimented with many new things on this game jam, most noticeably working with super low-fi graphics in UE4. The result turned…
-
“Peong” – Sifteo Pong
I’ve been spending a few days experimenting with Sifteo cubes. One hand Sifteo has extreme limitations but on the other it has capabilities that no other system does which makes it a fun platform to develop for. There are not many games yet available for the system but in my opinion what they really need is something like…
-
Pixel Words Game
For Feburary’s experimental gameplay project the theme was ASCII. I thought it would be cool to reuse some of the tech from my Pixel Words Screensaver and turn it into a word game. This game was also released as part of The Pirate Bay Bundle. Download Pixel Words – Download the latest version here. (Requires…
Recent Posts
- Astronomic Comics in Austin People’s Gallery
- Dr1v3n Wild – Arcade Driving in 13 Kilobytes
- Crafting a 13KB Game: The Story of Space Huggers
- JavaScript Haikus – My Live Talk for Nerd Nite
- LittleJS Game Jam and New Logo
Tags
art code codepen comics demoscene devlog dwitter experimental gameplay faster blaster fractal frank engine fxhash game game dev game engine gamejam Game Jam generative GIF github indie speed run infinite interview javascript js1k js13k littlejs ludum dare MAGFest music Panel piroot pixel Postmortem puzzle rapid prototype recursive screensaver secret formula sifteo tinycode UE4 wallpaper words zzfx
Comments
[…] City In A Bottle – A 256 Byte Raycasting System – Hello size coding fans. Today, I have something…
[…] City in a Bottle. Via multiple places. […]