Recent Tweets
KilledByAPixel RT @tender_art: One year ago today 🎂 we launched Tender with a curated list of iconic long-form generative art projects from @fx_hash_ We’…KilledByAPixel @atesgoral @CmonMattTHINK it looks like it could be possible to fit, you have a great start already! 😅KilledByAPixel RT @Mint256ART: You may have heard of the various methods of storing the artwork for your NFTs, such as on-chain, or external hosting, usin…KilledByAPixel’s GitHub
- KilledByAPixel starred Martibis/256-art-example-project - 01.25.23
- KilledByAPixel pushed to master in KilledByAPixel/1k - 01.16.23
- KilledByAPixel pushed to main in KilledByAPixel/LittleJS - 01.07.23
- KilledByAPixel pushed to main in KilledByAPixel/SpaceHuggers - 12.17.22
- KilledByAPixel pushed to main in KilledByAPixel/LittleJS - 12.15.22
Tag Cloud
- candy
- code
- codepen
- devlog
- dwitter
- experimental gameplay
- faster blaster
- fractal
- frank engine
- fxhash
- game
- game dev
- game engine
- Game Jam
- gamejam
- generative
- GIF
- github
- guitar
- illusion
- indie speed run
- infinite
- javascript
- js13k
- littlejs
- ludum dare
- MAGFest
- music
- Panel
- pick
- piroot
- pixel
- Postmortem
- puzzle
- rapid prototype
- recursive
- screensaver
- sifteo
- slime mold
- subgenius
- tinycode
- UE4
- wallpaper
- words
- zzfx
-
Tag Archives: Game Jam
Space Huggers: A run and gun roguelike for JS13K
🚀 Play Space Huggers in your browser! The souce code is also available on GitHub!
Posted in Game Dev, JavaScript
Tagged Game Jam, javascript, js13k, littlejs, tinycode
Leave a comment
Batafuraiko – Winner of JS1024 2021
It’s official, “Batafuraiko” is the winner of JS1024! This is one of my favorite game jams because the main restriction is the program must be under 1 kilobyte. I had a blast with my entry and learned a few things … Continue reading
Posted in Game Dev, JavaScript
Tagged game dev, Game Jam, generative, javascript, tinycode
Leave a comment
How to make a 3D game in only 2KB of JavaScript
Months ago, when I heard that the legendary JS1k game jam would not be continuing, I talked it over with some other devs and decided to help fill the void we would host a 2k game jam on itch called … Continue reading
Hue Jumper – A 2 Kilobyte 3D racing game in JavaScript
For 2kPlus jam I made a 3D racing game that fits in 2 kilobyte zip! It includes physics, controls, rendering engine, and procedural level generator. The code is extremely dense and clean as I went through many iterations to fit … Continue reading
Egg Time Rewind – An egg cracking low res shooter
Time REWINDS you die… but your PREVIOUS LIVES remain. This game was made in 4 days for Nokia 3310 Jam 2 with the limitation of 84×48 resolution and only 2 colors. The them was “Death is Good”. It is written … Continue reading
Posted in Game Dev, JavaScript
Tagged game dev, Game Jam, javascript, pixel, rapid prototype
Leave a comment
Bounce Back Postmortem
The JS13k competition has been going on every year since 2012 but this was my first year entering. Participants get 1 month to make an original 13 kilobyte JavaScript game. This year the theme was “Back” and there were 245 … Continue reading
Bounce Back: A Boomerang Roguelite for JS13k
When life gets you down, it’s never too late to… A Boomerang Roguelite / Zelda Homage for JS13k. Play it in your web browser! The souce code is also available on GitHub!
MAGJam Tabletop Game Jam 2019
I just got back from MAGFest and it was truly awesome as always! I’m working on another post about showing my game Piroot in the Indie Showcase, but I wanted to first talk about my experience running MAGJam, a 2 … Continue reading
Super Aspen – Remake Jam
Super Aspen is a remake of my first game, a TI-82 skiing game that I made in high school. I remade it for #RemakeJam using HTML5/Javascript. This is my first game playable in browser, I really like being able to … Continue reading
Game Jam Q&A Panel @ MAGFest 2016
I hosted another game jam panel at this year’s MAGFest and the video is now available! This is our second year doing a game jam panel at MAGFest so we focused more on audience Q&A and how to run game … Continue reading