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Aaand that's a wrap - we've accepted 180 games into #js13k 2024 already! We're still working with a couple of devs on some issues in their submissions, but hopefully it's a matter of 1-2 hours max to fix everything and accept the remaining entries.
Check out ALL the games:โฆ KilledByAPixel’s GitHub
- KilledByAPixel forked KilledByAPixel/js13kgames from js13kGames/games
- KilledByAPixel pushed to master in KilledByAPixel/JS13kGames
- KilledByAPixel pushed to main in KilledByAPixel/Drive13K
- KilledByAPixel pushed to main in KilledByAPixel/Drive13K
- KilledByAPixel pushed to main in KilledByAPixel/Drive13K
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Tag Archives: experimental gameplay
“Scan Lines” – Ludum Dare 31
Ludum Dare 31 was last weekend, the theme was “Entire Game on One Screen”. My entry is called “Scan Lines”. This was my 6th official Ludum Dare entry. It placed 47th overall out of 1365 entries and 15th in the innovation category. … Continue reading
Mother Lover
For the March/April experimental gameplay project the theme was “Cheap Clone”. I made a game called “Mother Lover” that is a mashup between Metroid and Blaster Master. It is probably the largest and most complete independent effort I’ve released to … Continue reading
Pill Bug
The theme for May’s experimental gameplay project was “high speed”. My idea was to do a modern re-envisioning of sonic the hedgehog. I got started a little late and this entry is still a work in progress. At this point … Continue reading
A Stitch In Time
For this month’s experimental gameplay project I created a rapid prototype involving time travel. The theme was “repetition”. My entry is a hybrid shooter/puzzle called “A Stitch in Time”. You are trapped in a 1 minute long time loop and … Continue reading