Making Code Happen

Pill Bug

The theme for May’s experimental gameplay project was “high speed”. My idea was to do a modern re-envisioning of sonic the hedgehog. I got started a little late and this entry is still a work in progress. At this point the level design is still not complete and there is no real end to the level. There are a few more object types that will also open up gameplay and add depth (boost pads, loops, scenery, check points).

Download Pill Bug – Latest Version *

Controls

  • WASD or D-Pad – Movement
  • Space – Jump (Hold to auto-jump)
  • Left mouse – Rapid fire forward mounted machine with overheating
  • Right mouse – Unlimited slow motion
  • Alt-Enter – Toggle Fullscreen (recommended)

The terrain textures are from Spiral Graphics free texture packs
Sound effects were generated with SFXR

5 responses to “Pill Bug”

  1. […] Pill Bug, by Frank Force […]

  2. Cody Avatar

    Hello. I have played this game before and I very much enjoyed it, but when I tried to download it on my laptop, I would open up the .zip and extract the .exe to a folder on my desktop and try to run it and it said d3dx9_36.dll was not found and said I should re-install. But I never actually installed anything. Did I miss something? Thanks in advance!

  3. Frank Avatar
    Frank

    You need to update DirectX. This link should take you to Microsoft’s site where you can download the latest version:

    http://www.microsoft.com/downloads/details.aspx?FamilyID=04ac064b-00d1-474e-b7b1-442d8712d553&displaylang=en

  4. […] Killed By A Pixel Experimental videogame development. Skip to content HomeGamesA Stitch In TimeComplementsGo BonsaiSlidokuSpaghetti PlanetTime FieldDxetrisTI-82 BasicScreensaversPixel WordsInfinite SlackInfinite Yin YangArtResumeAbout ← Pill Bug […]

  5. […] more physical then normal platforming gameplay. A few years ago I made a rough prototype called Pill Bug and I thought this was a good chance to start fresh and revisit that concept in a new […]

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