Tag: ludum dare
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Spendotron: 2019 – Postmortem – Ludum Dare 44
The theme for Ludum Dare 44 was “Your Life is Currency”. This was my 9th Ludum Dare and first one using Javascript. You can play it in browser on itch.io! It’s been over 4 years since the last time I’ve competed in a Ludum Dare so I’m excited to get back into it. I think…
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“Berry Thorny” – Ludum Dare 34
Ludum Dare 34 had two themes “Growing,” and “Two button controls”. I tried to hit both making a 2 button controlled infinite runner with a vine growing in front of you. This was my first time using Unreal for a game jam, and tried doing many other things differently this time. It placed 174 overall out of 1232 entries and 88 in…
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“The Monster I Am” – Ludum Dare 33
Another Ludum Dare has come and gone, and I’ve managed to cobble together something that resembles a game. This time the theme was “You are the monster”. It placed 209 overall out of 1199 entries and 66 in the fun category, making it my worst scoring Ludum Dare so far. Postmortem and download after the jump.
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“How to Make a Game in 48 Hours” – MAGFest 13 Panel
I hosted a panel about game jams at MAGFest 13 and the video just went up today! We had some super talented and experienced panelists and covered a lot of ground. There was a lot of audience interaction and interest with over a hundred people in attendance. We talked about all aspects of the 48…
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“Scan Lines” – Ludum Dare 31
Ludum Dare 31 was last weekend, the theme was “Entire Game on One Screen”. My entry is called “Scan Lines”. This was my 6th official Ludum Dare entry. It placed 47th overall out of 1365 entries and 15th in the innovation category. Postmortem and download after the jump.
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(R,G,B) – Postmortem
This was my 5th Ludum Dare, I was well prepared with a beefed up Frank Engine, my open sourced game engine that I’ve used for previous Dares. During the warm-up weekend I added some nice tile sheet support so I was planning to make a pixel art game to test out that tech. I ended…
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