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fx(fam)
2.0 launch edition
🗓️ 10 am est/4 pm cet, 11/28
tomorrow, join us alongside hosts @WaitingToSign as we go live to talk fxhash 2.0!
we'll start w/ a brief overview of fxhash newcomers, then dive into the launch calendar & glean insights about the art + curation efforts…😊 Don't worry guys, #SpaceHuggers works on the #SteamDeck in Desktop mode.
Well.. it's recognizing the controller's inputs as keyboard inputs:
L1=Ctrl left
R1=Alt Left
L2=right click
R2=left click
X=Page Up
Y=Page Down
A=Enter
B=Space
Left Stick/D-pad=Arrow keys KilledByAPixel’s GitHub
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Tag Archives: ludum dare
Spendotron: 2019 – Postmortem – Ludum Dare 44
The theme for Ludum Dare 44 was “Your Life is Currency”. This was my 9th Ludum Dare and first one using Javascript. You can play it in browser on itch.io! It’s been over 4 years since the last time I’ve … Continue reading
“Berry Thorny” – Ludum Dare 34
Ludum Dare 34 had two themes “Growing,” and “Two button controls”. I tried to hit both making a 2 button controlled infinite runner with a vine growing in front of you. This was my first time using Unreal for a game jam, and tried … Continue reading
“The Monster I Am” – Ludum Dare 33
Another Ludum Dare has come and gone, and I’ve managed to cobble together something that resembles a game. This time the theme was “You are the monster”. It placed 209 overall out of 1199 entries and 66 in the fun category, making … Continue reading
“How to Make a Game in 48 Hours” – MAGFest 13 Panel
I hosted a panel about game jams at MAGFest 13 and the video just went up today! We had some super talented and experienced panelists and covered a lot of ground. There was a lot of audience interaction and interest … Continue reading
“Scan Lines” – Ludum Dare 31
Ludum Dare 31 was last weekend, the theme was “Entire Game on One Screen”. My entry is called “Scan Lines”. This was my 6th official Ludum Dare entry. It placed 47th overall out of 1365 entries and 15th in the innovation category. … Continue reading
(R,G,B) – Postmortem
This was my 5th Ludum Dare, I was well prepared with a beefed up Frank Engine, my open sourced game engine that I’ve used for previous Dares. During the warm-up weekend I added some nice tile sheet support so I … Continue reading
“(R,G,B)” – Ludum Dare 26
“(R,G,B)” is a minimalist adventure game I made for Ludum Dare 26. The theme was “Minimalism”. My goal was to experiment with pure color values and explore the flat 2D space while keeping the game itself very simple. I also … Continue reading
“Dark World” – Postmortem
This was my 4th Ludum Dare, I planned to use my own open source game engine and was eager to experiment with the new dynamic lighting system I added. When the theme was announced on Friday night I was at … Continue reading
Dark World – Ludum Dare 25
“Dark World” is a platformer/shooter game I made for Ludum Dare 25. The theme was “You are the villain”. It scored 158 overall out of 1327 entries and also received 38th in the mood category. My idea was to put a spin on … Continue reading
Spacescape
“Spacescape” is a platformer shooter game I made for Ludum Dare 21, the theme was “Escape”. This was my best entry so far receiving 18th out of 599 entries! It also got 20th for the audio category. The premise is that … Continue reading