Making Code Happen

Tag: ludum dare

  • “(R,G,B)” – Ludum Dare 26

    “(R,G,B)” is a minimalist adventure game I made for Ludum Dare 26. The theme was “Minimalism”. My goal was to experiment with pure color values and explore the flat 2D space while keeping the game itself very simple. I also created the music within the contest time limit. It scored 42 overall out of 1610…

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  • “Dark World” – Postmortem

    This was my 4th Ludum Dare, I planned to use my own open source game engine and was eager to experiment with the new dynamic lighting system I added. When the theme was announced on Friday night I was at a Louis CK show and went out to dinner after so I thought about the…

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  • Dark World – Ludum Dare 25

    “Dark World” is a platformer/shooter game I made for Ludum Dare 25. The theme was “You are the villain”.  It scored 158 overall out of 1327 entries and also received 38th in the mood category. My idea was to put a spin on platforming gameplay and tell it from the enemy’s point of view. What it finally ended…

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  • Spacescape

    “Spacescape” is a platformer shooter game I made for Ludum Dare 21, the theme was “Escape”.  This was my best entry so far receiving 18th out of 599 entries!  It also got 20th for the audio category. The premise is that the spaceship where you live is suddenly attacked.  Enemies are boarding and blowing the place up while you…

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  • Light The Way

    “Light The Way” is a game I made for Ludum Dare 20 (the 48 hour game making competition). The theme was “It’s dangerous to go alone! Take this!” I had to work at my real job for most of the weekend so I was only able to put about 10 hours into it. Somehow I manged…

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  • Protractor – Postmortem

    Last weekend I participated in Ludum Dare 18 and worked intensely for 48 hours to create an interesting little game called Protractor, here’s a link to my competition entry.  Leading up to the comp I played some winners of the previous Ludum Dare to get a feel for what I could hope to accomplish.  I…

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