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fx(fam)
2.0 launch edition
ποΈ 10 am est/4 pm cet, 11/28
tomorrow, join us alongside hosts @WaitingToSign as we go live to talk fxhash 2.0!
we'll start w/ a brief overview of fxhash newcomers, then dive into the launch calendar & glean insights about the art + curation effortsβ¦π Don't worry guys, #SpaceHuggers works on the #SteamDeck in Desktop mode.
Well.. it's recognizing the controller's inputs as keyboard inputs:
L1=Ctrl left
R1=Alt Left
L2=right click
R2=left click
X=Page Up
Y=Page Down
A=Enter
B=Space
Left Stick/D-pad=Arrow keys KilledByAPixel’s GitHub
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Tag Archives: delta smoothing
Time Delta Smoothing
If you’re making a game that uses a fixed time step with interpolation (like the one described in “Fix Your Timestep”) then you may have noticed something slightly off with the frame timing. I’m not talking about slow frame rates … Continue reading