Tag Archives: javascript

JavaScript Haikus – My Live Talk for Nerd Nite

Last week I gave a talk about tiny code for Nerd Nite in Austin Texas! This is a more refined version of my previous talk and a great introduction to creative coding and recreational programming. I hope it inspires you … Continue reading

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City In A Bottle – A 256 Byte Raycasting System

Hello size coding fans. Today, I have something amazing to share: A tiny raycasting engine and city generator that fits in a standalone 256 byte html file. In this post I will share all the secrets about how this magical … Continue reading

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Bitwise ๐Ÿ“ผ Liminal – A Short Film in 256 Bytes

… I found an old VHS tape at a yard sale. It was labeled “Bitwise Liminal” in sharpie. But when I watched the video it was only static. Then I started having vivid and surreal dreams. While awake I couldn’t … Continue reading

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Free Workshop: How to make amazing generative art with simple JavaScript code

My workshop from last year’s JS Game Dev Summit is now available for free! This three hour course starts with how to create a basic HTML file and goes to advanced graphical effects by the end. It was recorded live … Continue reading

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JavaScript Haikus: My Adventures in Tiny Code

My talk for the 2023 JS GameDev Summit goes on a 20 minute deep dive into my strange practice of making art with super small computer programs. I hope you enjoy.

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How I made a 1K Pinball Game in JavaScript – Lu1ky Pinball

I’ve made quite a few 1k games now, yet I always find room for improvement and there is so much more to explore in this space. For the JS1024 contest this year the theme was Lucky and I made a … Continue reading

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Lu1ky Pinball

My JS1024 game this year is a tiny pinball machine with real physics! See the Pen Lu1ky Pinball ๐Ÿ€ Tiny pinball physics game in 1K of JS by Frank Force (@KilledByAPixel) on CodePen. How to Play Features

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Scribbobbles at Proof of X in Tokyo

My first generative art project with customizable parameters explores a glitchy circle packing algorithm with a hand drawn aesthetic. It being featured at the Proof of X art exhibition in Tokyo Japan! Visitors of the exhibition can mint the piece … Continue reading

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Squid – Undergrowth – Music Video Game

I worked with the band Squid to make a special game for their new single, it’s like an interactive music video that you can play! The game uses my open source game engine LittleJS and works in your browser on … Continue reading

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Rad Impressions on 256Art

My latest generative art release uses a special raymarching system I designed to render realistic abstract sculptures. It’s called Rad Impressions! Keep reading to learn the story behind the art…

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