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KilledByAPixel Into the Nebula 🌌 https://t.co/QsEk51GgxC x.fillStyle=`hsl(${q=300+C(t**3)*99} 99%${q%7*27-99}%` x.fillRect(960,54… https://t.co/MRS0GiRy9qKilledByAPixel Desert Road 🏜️ https://t.co/9PS85DMthB x.fillStyle=R(v=t%1>.2?99-C(t*=99)*300+C(t*t)*99:t=955,v/2,v/3) x.fillRect(… https://t.co/UGqF4imR7DKilledByAPixel’s GitHub
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Tag Archives: javascript
Dissecting A Dweet #9: City Sunset
Hello, tiny coders, I’m back with another dwitter dissection! Today we will explore the JavaScript code that produces this beautiful procedurally generated cityscape. for(z=k=2e3;k–;x.fillRect(i*9+S(z*t)*z|0,j*9+t*420,t?9:z,9))i=k%9,j=k/9|0,x.fillStyle=R(q=t?i*j%2*400*S(k*k*t):k/3+C(k*k)*39,q-99,t?q-k:99) Continue reading on for a full explanation of how it was made!
Major ZzFX Update
New ZzFX Features 19 parameters (over twice as many) 7 Presets for easier sound effect creation Improved web browser compatibility Streamlined user interface and workflow Cleaner and simpler code The fully minified version is under 1 kilobyte. So much more! … Continue reading
Interactive Mandelbrot Particles
An experiment to visualize how points move around the mandelbrot set. Draw with your mouse and watch the Mandelbrot set do it’s magic! See the Pen Interactive Mandelbrot Particles by Frank Force (@KilledByAPixel) on CodePen.
Tiny Coding: Making Big Games With Little Code
Posted in Game Dev, JavaScript, Projects
Tagged dwitter, javascript, MAGFest, tinycode
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How to make a 3D game in only 2KB of JavaScript
Months ago, when I heard that the legendary JS1k game jam would not be continuing, I talked it over with some other devs and decided to help fill the void we would host a 2k game jam on itch called … Continue reading
Egg Time Rewind – An egg cracking low res shooter
Time REWINDS you die… but your PREVIOUS LIVES remain. This game was made in 4 days for Nokia 3310 Jam 2 with the limitation of 84×48 resolution and only 2 colors. The them was “Death is Good”. It is written … Continue reading
Posted in Game Dev, JavaScript
Tagged game dev, Game Jam, javascript, pixel, rapid prototype
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JSONCrush – Compress JSON into URL friendly strings
I just open sourced an amazingly useful tool called JSONCrush. This simple system allows for excellent compression of URI encoded JSON strings using the JSCrush algorithm. It seems almost like magic how well it works. The minified version is under … Continue reading
ZzArt – Abstract Art Evolution
This tool generates GLSL shaders (basically a bunch of math equations) that you can evolve into incredibly varied works of abstract generative art. Images can be bookmarked, save as HD pngs or exported as GLSL shader code. The satellite feature … Continue reading
Dissecting A Dweet #8: Shattered Tunnel
Howdy, folks! Today we will be looking at the JavaScript code behind this amazing 3D tunnel effect. This code has an interesting lineage so we’ll also talk about some of the history behind it. for(c.width|=k=i=960;z=–i;x.fillStyle=`hsl(0 99%${i/9}%`)x.fillRect(k-z*C(j=i/k+t/4)+S(m=k*j)*(r=1e5/z),540+C(m)*r-z*S(j),s=3e4/z*S(j*9),s) Continue reading on for … Continue reading