@baiweiart @KilledByAPixel @fx_hash_ i 🤍 this project so much!
*Gensuzendō* #39 from my collection
Another calligraphic acquisition and #Genzen-to-be!
Gensuzendō by @KilledByAPixel
The new Piroot website is live!! 🚀🥧😅👍
#gamedev #indiedev #metroidvania #metroid #videogame #piroot
Check out this little side project I been working on, a full ass metroidvania game with a custom open source game engine. 😆I would be very thankful if you showed it some love! 🥧👍 #gamedev #indiedev
… I found an old VHS tape at a yard sale. It was labeled “Bitwise Liminal” in sharpie. But when I watched the video it was only static. Then I started having vivid and surreal dreams. While awake I couldn’t … Continue reading
My workshop from last year’s JS Game Dev Summit is now available for free! This three hour course starts with how to create a basic HTML file and goes to advanced graphical effects by the end. It was recorded live … Continue reading
My talk for the 2023 JS GameDev Summit goes on a 20 minute deep dive into my strange practice of making art with super small computer programs. I hope you enjoy.
I’ve made quite a few 1k games now, yet I always find room for improvement and there is so much more to explore in this space. For the JS1024 contest this year the theme was Lucky and I made a … Continue reading
My JS1024 game this year is a tiny pinball machine with real physics! See the Pen Lu1ky Pinball 🍀 Tiny pinball physics game in 1K of JS by Frank Force (@KilledByAPixel) on CodePen. How to Play Features
My first generative art project with customizable parameters explores a glitchy circle packing algorithm with a hand drawn aesthetic. It being featured at the Proof of X art exhibition in Tokyo Japan! Visitors of the exhibition can mint the piece … Continue reading
I worked with the band Squid to make a special game for their new single, it’s like an interactive music video that you can play! The game uses my open source game engine LittleJS and works in your browser on … Continue reading
My latest generative art release uses a special raymarching system I designed to render realistic abstract sculptures. It’s called Rad Impressions! Keep reading to learn the story behind the art…
Watch this 20 minute presentation I gave at JS GameDev Summit. I talk all about how my open source game engine LittleJS works and how you can use it to make amazing games.
My latest generative work explores space landscapes and dithering effects to generate retro style sci-fi posters. It’s also a spiritual successor to one of my most popular fxhash releases “Dithered Branches” from over 6 months ago! In this post I … Continue reading