Tag: javascript
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City In A Bottle – A 256 Byte Raycasting System
Hello size coding fans. Today, I have something amazing to share: A tiny raycasting engine and city generator that fits in a standalone 256 byte html file. In this post I will share all the secrets about how this magical program works. Here’s my tweet that contains the code and a video of the outputβ¦
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Bitwise πΌ Liminal – A Short Film in 256 Bytes
… I found an old VHS tape at a yard sale. It was labeled “Bitwise Liminal” in sharpie. But when I watched the video it was only static. Then I started having vivid and surreal dreams. While awake I couldn’t stop thinking about that weird VHS tape. After researching I learned it was a digital
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Free Workshop: How to make amazing generative art with simple JavaScript code
My workshop from last year’s JS Game Dev Summit is now available for free! This three hour course starts with how to create a basic HTML file and goes to advanced graphical effects by the end. It was recorded live with a class that participated by asking questions which helped guide the talk. It’s a
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JavaScript Haikus: My Adventures in Tiny Code
My talk for the 2023 JS GameDev Summit goes on a 20 minute deep dive into my strange practice of making art with super small computer programs. I hope you enjoy.
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How I made a 1K Pinball Game in JavaScript – Lu1ky Pinball
I’ve made quite a few 1k games now, yet I always find room for improvement and there is so much more to explore in this space. For the JS1024 contest this year the theme was Lucky and I made a tiny pinball machine. It received 1st place in the JavaScript category! I have been wondering
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Scribbobbles at Proof of X in Tokyo
My first generative art project with customizable parameters explores a glitchy circle packing algorithm with a hand drawn aesthetic. It being featured at the Proof of X art exhibition in Tokyo Japan! Visitors of the exhibition can mint the piece live and personalize their result by adjusting parameters to control color and style. It’s fun
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