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Found these 2 amazing reishi mushrooms growing in the back yard. Been watching them for a few weeks and think they are ready to harvest. Anyone know about mycology? ๐๐ค #mycology
2I just put up a new blog post to highlight some of our amazing new LittleJS updates, full speed ahead! ๐๐ ๐ #gamedev #littlejs #javascript #js13k
KilledByAPixel’s GitHub
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Tag Archives: javascript
Making Awesome Games with LittleJS
Watch this 20 minute presentation I gave at JS GameDev Summit. I talk all about how my open source game engine LittleJS works and how you can use it to make amazing games.
Gradient Ascent – Generative Space Posters
My latest generative work explores space landscapes and dithering effects to generate retro style sci-fi posters. It’s also a spiritual successor to one of my most popular fxhash releases “Dithered Branches” from over 6 months ago! In this post I … Continue reading
U1KE – A 1 Kilobyte Ukulele
My js1024 entry this year is a ukulele! This is a fully function and realistic simulation of a four string instrument with standard uke tuning. Each string can be fretted individually using the keyboard to produce every open cord and … Continue reading
Chaosplot – Generates Plots of Order vs Chaos
My first plottable generative art work is now available on fxhash. It is based on the same algorithm used by “Chaospill” that I released a few months ago. Since I purchased a pen plotter, I have been working on converting … Continue reading
Antiflow – Supersymmetry from opposing forces
Antiflow is an exploration of how balanced complexity can arise from chaos by harnessing the dynamic interplay of opposing forces. To that end we were inspired to create this wildly unique set by mixing modern physics concepts with abstract expressionism … Continue reading
Byte City Nights – A Bitwise Cityscape Generator
My final generative work for the fxhash beta is an abstract cityscape built with bitwise operators. This 256 piece set demonstrates several different ways of producing interesting patterns with simple math operations. There are 7 different possible operators it may … Continue reading
Chaospills – Generating Art from Chaos
My latest generative work is a based on a simple chaotic algorithm that fills the canvas with intricate fractal patterns. I have been working on it for several months, first releasing a small demo late last year. The final version … Continue reading
Tree Skyness – Generative Tree Top Scene
Crown shyness occurs when the tops of fully grown trees avoid touching each other, forming gaps in the canopy. This piece simulates that phenomena and plays with celestial object avoidance. Features include four seasons, time of day, up to 12 … Continue reading
Dithered Branches – How My Generative Art Works
This post explains how I made Dithered Branches, a generative art piece that prints a lo-fi sci-fi landscape and applies color to the result. Continue reading
Broken Flows – Generative Art
Broken Flows is my deep dive into flow fields and even more so paint brushes and color palette generators. This post explains the concept and how it works. Continue reading