-
馃ェ Big Pi Day news, Piroot is now officially live on Steam! 馃殌 Be one of the first to add it to your wishlist.聽馃槃馃憤 聽#Piroot #SteamWishlist #IndieGame #Metroidvania
KilledByAPixel’s GitHub
3d 48 hour game art automata barfcade candy code codepen delta smoothing delta time devlog doom dwitter educational game experimental gameplay faster blaster font fractal frank engine fxhash game game dev game engine gamejam Game Jam generative GIF github indie speed run infinite javascript js1k js13k json littlejs ludum dare MAGFest music Panel piroot pixel Postmortem programming puzzle rapid prototype recursive rendering rogue-like screensaver secret formula sifteo Squaresville thought experiment threejs time loop tinycode UE4 wallpaper words zzfx
Tag Archives: javascript
U1KE – A 1 Kilobyte Ukulele
My js1024 entry this year is a ukulele! This is a fully function and realistic simulation of a four string instrument with standard uke tuning. Each string can be fretted individually using the keyboard to produce every open cord and … Continue reading
Chaosplot – Generates Plots of Order vs Chaos
My first plottable generative art work is now available on fxhash. It is based on the same algorithm used by “Chaospill” that I released a few months ago. Since I purchased a pen plotter, I have been working on converting … Continue reading
Antiflow – Supersymmetry from opposing forces
Antiflow is an exploration of how balanced complexity can arise from chaos by harnessing the dynamic interplay of opposing forces. To that end we were inspired to create this wildly unique set by mixing modern physics concepts with abstract expressionism … Continue reading
Byte City Nights – A Bitwise Cityscape Generator
My final generative work for the fxhash beta is an abstract cityscape built with bitwise operators. This 256 piece set demonstrates several different ways of producing interesting patterns with simple math operations. There are 7 different possible operators it may … Continue reading
Chaospills – Generating Art from Chaos
My latest generative work is a based on a simple chaotic algorithm that fills the canvas with intricate fractal patterns. I have been working on it for several months, first releasing a small demo late last year. The final version … Continue reading
Tree Skyness – Generative Tree Top Scene
Crown shyness occurs when the tops of fully grown trees avoid touching each other, forming gaps in the canopy. This piece simulates that phenomena and plays with celestial object avoidance. Features include four seasons, time of day, up to 12 … Continue reading
Dithered Branches – How My Generative Art Works
This post explains how I made Dithered Branches, a generative art piece that prints a lo-fi sci-fi landscape and applies color to the result. Continue reading
Broken Flows – Generative Art
Broken Flows is my deep dive into flow fields and even more so paint brushes and color palette generators. This post explains the concept and how it works. Continue reading
Infrastructures – Generative Art Doodler
Infrastructures is a tiny doodling algorithm I discovered and first posted on Dwitter in June of this year. This algorithm is very complex and interesting so I developed it into this larger work and released it on fxhash. You can … Continue reading
Grayscale Bytes – A Tiny Generative Code Study
This is a study in generative abstract tiny code. I started with this dweet which uses an interesting algorithm to fill in the shapes. From there I added more refinements and polish for release on fxhash. I made a tool … Continue reading