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Aaand that's a wrap - we've accepted 180 games into #js13k 2024 already! We're still working with a couple of devs on some issues in their submissions, but hopefully it's a matter of 1-2 hours max to fix everything and accept the remaining entries.
Check out ALL the games:โฆ KilledByAPixel’s GitHub
- KilledByAPixel forked KilledByAPixel/js13kgames from js13kGames/games
- KilledByAPixel pushed to master in KilledByAPixel/JS13kGames
- KilledByAPixel pushed to main in KilledByAPixel/Drive13K
- KilledByAPixel pushed to main in KilledByAPixel/Drive13K
- KilledByAPixel pushed to main in KilledByAPixel/Drive13K
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Tag Archives: generative
City In A Bottle – A 256 Byte Raycasting System
Hello size coding fans. Today, I have something amazing to share: A tiny raycasting engine and city generator that fits in a standalone 256 byte html file. In this post I will share all the secrets about how this magical … Continue reading
FxVase – Interactive Pottery Simulation
Sculpt, glaze, and fire your own virtual pottery, then mint it on the blockchain to share with the world! This interactive tool allows for a wide range of expressive sculptures to be rendered in real time and saved in HD. … Continue reading
Free Workshop: How to make amazing generative art with simple JavaScript code
My workshop from last year’s JS Game Dev Summit is now available for free! This three hour course starts with how to create a basic HTML file and goes to advanced graphical effects by the end. It was recorded live … Continue reading
Scribbobbles at Proof of X in Tokyo
My first generative art project with customizable parameters explores a glitchy circle packing algorithm with a hand drawn aesthetic. It being featured at the Proof of X art exhibition in Tokyo Japan! Visitors of the exhibition can mint the piece … Continue reading
My Artist Story – A Short Autobiography
I was born in the city of Philadelphia and we moved to a suburb while still in elementary school. I lived with my parents and younger siblings, two brothers and a sister. From as early as I can remember I … Continue reading
Rad Impressions on 256Art
My latest generative art release uses a special raymarching system I designed to render realistic abstract sculptures. It’s called Rad Impressions! Keep reading to learn the story behind the art…
Tilemoji – Tweetable Emoji Art
To celebrate the first year of fxhash, artists were invited to create special collections of 365 edition generative works. I decided to try a crazy idea I’ve had for a while and release a project that uses only emojis to … Continue reading
ROIL – Generative Abstract Paintings
My latest release on fxhash uses a new space filling algorithm I have been developing. It can produce a large range of outputs with interesting painterly textures and complex details. I was inspired by abstract expressionists and physical phenomena. This … Continue reading
Gradient Ascent – Generative Space Posters
My latest generative work explores space landscapes and dithering effects to generate retro style sci-fi posters. It’s also a spiritual successor to one of my most popular fxhash releases “Dithered Branches” from over 6 months ago! In this post I … Continue reading
Chaosplot – Generates Plots of Order vs Chaos
My first plottable generative art work is now available on fxhash. It is based on the same algorithm used by “Chaospill” that I released a few months ago. Since I purchased a pen plotter, I have been working on converting … Continue reading