Making Code Happen

Tag: generative

  • JS1024 – Ants, Storms, and Floods

    JS1024 – Ants, Storms, and Floods

    JS1024 is an annual JavaScript code golfing competition where the goal is to make 1 kilobyte demos. The theme for this year was “Creepy” and I submitted 3 separate projects. I ended up winning 1st place and all 3 of my entries were in the top 10!

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  • Astronomic Comics in Austin People’s Gallery

    Astronomic Comics in Austin People’s Gallery

    A print from my generative series Astronomic Comics has been chosen to be in the Austin People’s Gallery! It will be on display at Austin City Hall until April of 2026! I am very honored and thankful to have my work shown at a prestigious event like this. You can read more about The People’s

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  • City In A Bottle – A 256 Byte Raycasting System

    City In A Bottle – A 256 Byte Raycasting System

    Hello size coding fans. Today, I have something amazing to share: A tiny raycasting engine and city generator that fits in a standalone 256 byte html file. In this post I will share all the secrets about how this magical program works. Here’s my tweet that contains the code and a video of the output…

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  • FxVase – Interactive Pottery Simulation

    FxVase – Interactive Pottery Simulation

    Sculpt, glaze, and fire your own virtual pottery, then mint it on the blockchain to share with the world! This interactive tool allows for a wide range of expressive sculptures to be rendered in real time and saved in HD. It was written from scratch with vanilla JS and webgl shaders using a rendering technique

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  • Free Workshop: How to make amazing generative art with simple JavaScript code

    Free Workshop: How to make amazing generative art with simple JavaScript code

    My workshop from last year’s JS Game Dev Summit is now available for free! This three hour course starts with how to create a basic HTML file and goes to advanced graphical effects by the end. It was recorded live with a class that participated by asking questions which helped guide the talk. It’s a

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  • Scribbobbles at Proof of X in Tokyo

    Scribbobbles at Proof of X in Tokyo

    My first generative art project with customizable parameters explores a glitchy circle packing algorithm with a hand drawn aesthetic. It being featured at the Proof of X art exhibition in Tokyo Japan! Visitors of the exhibition can mint the piece live and personalize their result by adjusting parameters to control color and style. It’s fun

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