Tag Archives: generative

Gensuzendō – Generative Calligraphy

Hitsuzendō (way of Zen through brush) is believed by Zen Buddhists to be a method of achieving nirvana. This work is my own way of following that practice. This piece combines many techniques to create the shapes, simulate the brushwork, … Continue reading

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Interview with Gather

I recently had a chat with Gather about my art. Here’s a short excerpt… Why do you create things? I see things in the world around me and feel an urge to replicate them. Sometimes by drawing or just by … Continue reading

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Dithered Branches – How My Generative Art Works

This post explains how I made Dithered Branches, a generative art piece that prints a lo-fi sci-fi landscape and applies color to the result. Continue reading

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Broken Flows – Generative Art

Broken Flows is my deep dive into flow fields and even more so paint brushes and color palette generators. This post explains the concept and how it works. Continue reading

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Infrastructures – Generative Art Doodler

Infrastructures is a tiny doodling algorithm I discovered and first posted on Dwitter in June of this year. This algorithm is very complex and interesting so I developed it into this larger work and released it on fxhash. You can … Continue reading

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Grayscale Bytes – A Tiny Generative Code Study

This is a study in generative abstract tiny code. I started with this dweet which uses an interesting algorithm to fill in the shapes. From there I added more refinements and polish for release on fxhash. I made a tool … Continue reading

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Aliendscapes

A parallax alien landscape generator featuring mountains, stars, meteors, and suns in about 4k of pure JS. This was my first piece on fxhash. Click to generate a new landscape. See the Pen Aliendscape 🪐 by Frank Force (@KilledByAPixel) on … Continue reading

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Batafuraiko – Winner of JS1024 2021

It’s official, “Batafuraiko” is the winner of JS1024! This is one of my favorite game jams because the main restriction is the program must be under 1 kilobyte. I had a blast with my entry and learned a few things … Continue reading

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Hue Jumper – A 2 Kilobyte 3D racing game in JavaScript

For 2kPlus jam I made a 3D racing game that fits in 2 kilobyte zip! It includes physics, controls, rendering engine, and procedural level generator. The code is extremely dense and clean as I went through many iterations to fit … Continue reading

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Best Illusion of The Year 2019

Holy cow, I won Best Illusion of the Year! Thank you to the contest organizers, other participants and fellow illusion chasers. This spinning shape appears to defy logic by rotating around both the horizontal and vertical axis at the same … Continue reading

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