Making Code Happen

Tag: generative

  • Auto Park – Generative Abstract Parking

    Auto Park – Generative Abstract Parking

    This generative series explores a world of bizarre parking arrangements. Inspired by aerial photography and top down videogames, the modern car park becomes a canvas and automobiles a brush to paint a variety of compositions from realistic to abstract. It is the largest and most complex generative art program I’ve released, written in pure vanilla…

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  • Antiflow – Supersymmetry from opposing forces

    Antiflow – Supersymmetry from opposing forces

    Antiflow is an exploration of how balanced complexity can arise from chaos by harnessing the dynamic interplay of opposing forces. To that end we were inspired to create this wildly unique set by mixing modern physics concepts with abstract expressionism and retro 3D primitives. “Opposites are not contradictory but complementary.” – Niels Bohr This work…

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  • STRANDED – 8×8 Generative Art Using One Line

    STRANDED – 8×8 Generative Art Using One Line

    I’ve recently gotten interested in the super tiny NFT platform 8bidou where artists share their 8×8 pixel art creations. I spent a while coming up with a special new generative algorithm that would make sense within this space. The concept using a single line that wraps around randomly to fill up the 8×8 space, a…

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  • Byte City Nights – A Bitwise Cityscape Generator

    Byte City Nights – A Bitwise Cityscape Generator

    My final generative work for the fxhash beta is an abstract cityscape built with bitwise operators. This 256 piece set demonstrates several different ways of producing interesting patterns with simple math operations. There are 7 different possible operators it may choose for the sky and buildings to produce wildly different results. I also experimented with…

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  • Chaospills – Generating Art from Chaos

    Chaospills – Generating Art from Chaos

    My latest generative work is a based on a simple chaotic algorithm that fills the canvas with intricate fractal patterns. I have been working on it for several months, first releasing a small demo late last year. The final version explores many different parameter variations and color settings for tremendous variety. This piece is intended…

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  • Tree Skyness – Generative Tree Top Scene

    Tree Skyness – Generative Tree Top Scene

    Crown shyness occurs when the tops of fully grown trees avoid touching each other, forming gaps in the canopy. This piece simulates that phenomena and plays with celestial object avoidance. Features include four seasons, time of day, up to 12 trees, and many special options. Tree Skyness on fxhash Keep reading to see some of…

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